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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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adl
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adl_v2.cpp
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Author
2018-12-27
Revert "ADL: Refactor opcode tables"
Walter van Niftrik
2018-12-27
ADL: Refactor opcode tables
Walter van Niftrik
2018-12-26
ADL: Add debug function to load commands from file
Walter van Niftrik
2018-02-03
ADL: Remove hardcoded disk image filename from hires1
Walter van Niftrik
2018-02-02
ADL: Implement new detection method for disk images
Walter van Niftrik
2017-07-25
ADL: Move broken-room handling into ADL v2
Walter van Niftrik
2017-03-05
ADL: Fix error() when opening GMM during intro
Walter van Niftrik
2017-03-05
ADL: Move multi-disk handling into v2
Walter van Niftrik
2017-02-23
ADL: Fix hires6 canSaveGameStateCurrently()
Walter van Niftrik
2017-02-23
ADL: Reset linesPrinted in game loop
Walter van Niftrik
2017-02-17
ADL: Implement hires6 action opcode 0x0b
Walter van Niftrik
2017-01-30
ADL: Clear screen with white in v2+
Walter van Niftrik
2017-01-27
ADL: Fix word wrapping when last line is full
Walter van Niftrik
2016-12-23
ADL: Fix warnings
Walter van Niftrik
2016-12-18
ADL: Add workarounds for hires5
Walter van Niftrik
2016-12-16
ADL: Add item region checks
Walter van Niftrik
2016-12-16
ADL: Partially implement hires5 opcodes
Walter van Niftrik
2016-11-06
ADL: Fix warnings
Walter van Niftrik
2016-11-06
ADL - Fix overflow causing infinite loop in word-wrapping (bug #9628)
Torbjörn Andersson
2016-08-28
ADL: Change some SeekableReadStream to ReadStream
Walter van Niftrik
2016-08-28
ADL: Load hires4 commands and item pictures
Walter van Niftrik
2016-08-28
ADL: Load hires4 global pictures
Walter van Niftrik
2016-08-28
ADL: Load hires4 messages
Walter van Niftrik
2016-08-28
ADL: Load hires4 rooms
Walter van Niftrik
2016-08-28
ADL: Load hires4 verbs, nouns and items
Walter van Niftrik
2016-08-21
ADL: Add "current picture" variable to state
Walter van Niftrik
2016-06-06
ADL: Fix item rendering in hires6
Walter van Niftrik
2016-06-06
ADL: Fix debug output in 'move all items' opcode
Walter van Niftrik
2016-06-06
ADL: Implement hires6 showRoom() var handling
Walter van Niftrik
2016-06-06
ADL: Partially implement hires6 var handling
Walter van Niftrik
2016-06-06
ADL: Separate game-specific state init
Walter van Niftrik
2016-06-06
ADL: Fix OB1 bug in ADL v2 word wrapping
Walter van Niftrik
2016-06-06
ADL: Load messages on demand
Walter van Niftrik
2016-06-06
ADL: Load more hires6 data
Walter van Niftrik
2016-06-06
ADL: Implement hires2 screen update routine
Walter van Niftrik
2016-06-06
ADL: Move some hires2 functionality into ADL_v2
Walter van Niftrik
2016-06-06
ADL: Use pointer for hires2 disk image
Walter van Niftrik
2016-06-06
ADL: Fix debug print for MOVE_ALL_ITEMS
Alyssa Milburn
2016-06-06
ADL: Add script dump and trace for hires2
Walter van Niftrik
2016-06-06
ADL: Store items in a List instead of an Array
Walter van Niftrik
2016-06-06
ADL: Use display class to print init disk message
Walter van Niftrik
2016-06-06
ADL: Implement hires2 save/restore opcodes
Walter van Niftrik
2016-06-06
ADL: Stub init disk opcode
Walter van Niftrik
2016-06-06
ADL: Add hires2 opcode 0x20
Walter van Niftrik
2016-06-06
ADL: Implement time opcode
Walter van Niftrik
2016-06-06
ADL: Clean up handling of room value 0xfc
Walter van Niftrik
2016-06-06
ADL: Rename IDI_NONE to IDI_ANY
Walter van Niftrik
2016-06-06
ADL: Implement a few hires2 opcodes
Walter van Niftrik
2016-06-06
ADL: Implement final hires2 conditional opcode
Walter van Niftrik
2016-06-06
ADL: Clean up opcodes
Walter van Niftrik
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