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2016-08-24ADL: Set hires #1, #2 and #0 to TESTINGWalter van Niftrik
2016-08-24ADL: Make the optional scanlines less harshWalter van Niftrik
2016-08-23ADL: Add initial support for #0: Mission AsteroidWalter van Niftrik
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
2016-08-21ADL: Add support for 13-sector readingWalter van Niftrik
2016-08-11ADL: Make text blinking event-recorder-compatibleWalter van Niftrik
2016-08-08ADL: Use recently-added kPlatformApple2Walter van Niftrik
2016-08-08ADL: Clarify mono/color game optionsWalter van Niftrik
2016-08-08ADL: Fix gfx vs console init orderWalter van Niftrik
2016-06-07ADL: Add POTFILESLothar Serra Mari
2016-06-06ADL: Fix warningsEugene Sandulenko
2016-06-06ADL: Fix formattingWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 missing initializer warningsWalter van Niftrik
2016-06-06ADL: Fix more GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Fix item rendering in hires6Walter van Niftrik
2016-06-06ADL: Fix debug output in 'move all items' opcodeWalter van Niftrik
2016-06-06ADL: Add stubs for hires6 opcodesWalter van Niftrik
2016-06-06ADL: Preliminary support for hires6 disk changingWalter van Niftrik
2016-06-06ADL: Implement hires6 "move item" opcodeWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement remaining hires6 conditionalsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Fix bug in hires6 printStringWalter van Niftrik
2016-06-06ADL: Implement hires6 cond opcode 0xaWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Fix restarting from AllCommands listWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Fix OB1 bug in ADL v2 word wrappingWalter van Niftrik
2016-06-06ADL: Add '%' string code processing for hires6Walter van Niftrik
2016-06-06ADL: Decrypt hires6 messagesWalter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Add loadMessage functionWalter van Niftrik
2016-06-06ADL: Load more hires6 dataWalter van Niftrik
2016-06-06ADL: Map DOS 3.3 NIB to logical sectorsAlyssa Milburn
2016-06-06ADL: Add skeleton for hires6Walter van Niftrik
2016-06-06ADL: Add support for newer NIB filesAlyssa Milburn
2016-06-06ADL: Fix NIB track swapping hackAlyssa Milburn
2016-06-06ADL: Add detection entry for hires0Alyssa Milburn
2016-06-06ADL: Add (experimental) support for NIB filesAlyssa Milburn
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Update save game format for hires2Walter van Niftrik
2016-06-06ADL: Clean-upWalter van Niftrik
2016-06-06ADL: Reset "lines printed" counter on restartWalter van Niftrik
2016-06-06ADL: Partially fix hires2 restartingWalter van Niftrik
2016-06-06ADL: Move restartGame() into opcodeWalter van Niftrik
2016-06-06ADL: Load line feeds stringWalter van Niftrik
2016-06-06ADL: Move some hires2 functionality into ADL_v2Walter van Niftrik
2016-06-06ADL: Use pointer for hires2 disk imageWalter van Niftrik