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path: root/engines/advancedDetector.h
AgeCommit message (Collapse)Author
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-27DETECTOR: Reserve 16 bits for generic ADGameFlagsMax Horn
2010-11-07DETECTOR: Get rid of ADGF_KEEPMATCHMax Horn
Also fix some typos, and minor tweaks svn-id: r54118
2010-08-25AD: Implement AGDF_PIRATED flag.Eugene Sandulenko
svn-id: r52384
2010-08-24COMMON: Constify directoryGlobs variable in ADParams.Johannes Schickel
svn-id: r52335
2010-08-01AdvancedDetector: Introduce new flag GF_ADDENGLISHEugene Sandulenko
It is convenient for localized games which always have English as fallback, thus English will be selectable from GUI. svn-id: r51593
2010-08-01AdvancedDetector: Introducing AD_LISTEND, another convenience macroEugene Sandulenko
svn-id: r51590
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-10Add support to the MacResManager and AdvancedDetector to take the md5 of a ↵Matthew Hoops
resource fork. This introduces a new flag, ADGF_MACRESFORK, which when set will take the md5 and size from the resource fork instead of the data fork. svn-id: r48997
2010-01-03Introduced new ADGF flag ADGF_USEEXTRAASTITLE.Eugene Sandulenko
Documented ADFlags. svn-id: r46946
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132