Age | Commit message (Expand) | Author |
2007-06-26 | Fix saving & restoring with AGI256 and AGI256-2 games. | Kari Salminen |
2007-06-22 | AGI: Properly handle backspace key on all systems, not just OS X | Max Horn |
2007-06-21 | Use KEYCODE constants. | Torbjörn Andersson |
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2... | Kari Salminen |
2007-06-13 | Some cleanup to the pred.dic AGI code | Max Horn |
2007-06-13 | implement predictive dictionary using ascii based operations, replacing the 1... | Kostas Nakos |
2007-06-02 | permit only one instance of predictive dialog, add handling of keypad keys | Kostas Nakos |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | properly direct pred. dialog's output, when started thru the event mechanism | Kostas Nakos |
2007-05-30 | Removing useless common/fs.h includes | Max Horn |
2007-05-29 | added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on dema... | Kostas Nakos |
2007-04-22 | Fix for loading savegames from the command line. | Eugene Sandulenko |
2007-04-21 | More safe version of patch #1689533: "AGI: Load from command line" | Eugene Sandulenko |
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ... | Gregory Montoir |
2007-03-25 | Removed code that at least for now is presumed dead. | Torbjörn Andersson |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat | Torbjörn Andersson |
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2007-03-12 | Patch #1678264: "AGI: Extending the number of save slots" | Eugene Sandulenko |
2007-02-26 | Removing dead code | Max Horn |
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko |
2007-02-12 | Fingolfin's patch for improving dictionary loading speed. Applied as is. | Eugene Sandulenko |
2007-02-10 | Get rid of AGI_AMIGA and use platform setting instead. | Eugene Sandulenko |
2007-02-10 | Select default render mode based on platform: Amiga mode for Amiga games, EGA | Torbjörn Andersson |
2007-02-03 | Fixing various doxygen warnings | Max Horn |
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko |
2007-01-16 | Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. | David Symonds |
2007-01-16 | Formating names in source code | Paweł Kołodziejski |
2007-01-12 | Fixed version number printing in alt-d dialogue box | Stuart George |
2007-01-12 | Slighty modified patch #1631229: "Revamp of AGI savegame system" | Eugene Sandulenko |
2007-01-07 | Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup | Max Horn |
2007-01-06 | Removed almost all the remaining hires code. | David Symonds |
2007-01-06 | Another set of unused hires code bites the dust. | David Symonds |
2007-01-06 | Start removing hires code from AGI engine. | David Symonds |
2006-12-20 | Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP | Stuart George |
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George |
2006-12-06 | Fixed compile errors (for me at least). Still plenty of warnings, though. | Torbjörn Andersson |
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski |
2006-11-18 | Specify proper copyright line for AGI engine. | Eugene Sandulenko |
2006-11-12 | Since we now generate warnings/messages for engine instantiation failures in ... | Max Horn |
2006-09-16 | Reduce code duplication | Max Horn |
2006-09-07 | Don't create a second Menu object unless the first one has been deleted. This | Torbjörn Andersson |
2006-09-04 | This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games"). | Torbjörn Andersson |
2006-08-26 | Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen | Travis Howell |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all game... | Johannes Schickel |
2006-06-26 | Patch #1512689: "Fixing AGI Game Detection" | Eugene Sandulenko |
2006-06-24 | Added some FIXME comments to AGI engine | Max Horn |
2006-06-24 | cleanup | Max Horn |