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path: root/engines/agi/agi.cpp
AgeCommit message (Expand)Author
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-12Fixed version number printing in alt-d dialogue boxStuart George
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
2007-01-06Removed almost all the remaining hires code.David Symonds
2007-01-06Another set of unused hires code bites the dust.David Symonds
2007-01-06Start removing hires code from AGI engine.David Symonds
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-11-18Specify proper copyright line for AGI engine.Eugene Sandulenko
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-09-07Don't create a second Menu object unless the first one has been deleted. ThisTorbjörn Andersson
2006-09-04This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").Torbjörn Andersson
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-06-26Patch #1512689: "Fixing AGI Game Detection"Eugene Sandulenko
2006-06-24Added some FIXME comments to AGI engineMax Horn
2006-06-24cleanupMax Horn
2006-06-24Renamed class Timer to TimerManager (the old name was somewhat incorrect/conf...Max Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-06-06For the masochists out there,i it is now possible to select the PC SpeakerTorbjörn Andersson
2006-06-01Fix keyboard input. Now it is possible to use key modifiers freely.Eugene Sandulenko
2006-05-30objectify AGI sprite.h/cppChris Apers
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
2006-05-28Allow key pad navigation.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
2006-05-24cleanupPaweł Kołodziejski
2006-05-24fixed modifier keysPaweł Kołodziejski
2006-05-24moved addSpecialDebugLevel into constructorPaweł Kołodziejski
2006-05-23imported AGI enginePaweł Kołodziejski