Age | Commit message (Expand) | Author |
2007-01-12 | Fixed version number printing in alt-d dialogue box | Stuart George |
2007-01-12 | Slighty modified patch #1631229: "Revamp of AGI savegame system" | Eugene Sandulenko |
2007-01-07 | Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup | Max Horn |
2007-01-06 | Removed almost all the remaining hires code. | David Symonds |
2007-01-06 | Another set of unused hires code bites the dust. | David Symonds |
2007-01-06 | Start removing hires code from AGI engine. | David Symonds |
2006-12-20 | Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP | Stuart George |
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George |
2006-12-06 | Fixed compile errors (for me at least). Still plenty of warnings, though. | Torbjörn Andersson |
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski |
2006-11-18 | Specify proper copyright line for AGI engine. | Eugene Sandulenko |
2006-11-12 | Since we now generate warnings/messages for engine instantiation failures in ... | Max Horn |
2006-09-16 | Reduce code duplication | Max Horn |
2006-09-07 | Don't create a second Menu object unless the first one has been deleted. This | Torbjörn Andersson |
2006-09-04 | This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games"). | Torbjörn Andersson |
2006-08-26 | Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen | Travis Howell |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all game... | Johannes Schickel |
2006-06-26 | Patch #1512689: "Fixing AGI Game Detection" | Eugene Sandulenko |
2006-06-24 | Added some FIXME comments to AGI engine | Max Horn |
2006-06-24 | cleanup | Max Horn |
2006-06-24 | Renamed class Timer to TimerManager (the old name was somewhat incorrect/conf... | Max Horn |
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn |
2006-06-10 | Pop AGIs text.cpp into a class, for later cleanup. | James Brown |
2006-06-06 | For the masochists out there,i it is now possible to select the PC Speaker | Torbjörn Andersson |
2006-06-01 | Fix keyboard input. Now it is possible to use key modifiers freely. | Eugene Sandulenko |
2006-05-30 | objectify AGI sprite.h/cpp | Chris Apers |
2006-05-29 | objectify AGI menu.h/cpp | Willem Jan Palenstijn |
2006-05-28 | Apparently some games use the F10 key, which makes it a poor choice for opening | Torbjörn Andersson |
2006-05-28 | Allow key pad navigation. | Torbjörn Andersson |
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson |
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko |
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko |
2006-05-24 | Fix crash. Console should be created after graphics init | Eugene Sandulenko |
2006-05-24 | converted to scummvm console style | Paweł Kołodziejski |
2006-05-24 | removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES | Paweł Kołodziejski |
2006-05-24 | cleanup | Paweł Kołodziejski |
2006-05-24 | fixed modifier keys | Paweł Kołodziejski |
2006-05-24 | moved addSpecialDebugLevel into constructor | Paweł Kołodziejski |
2006-05-23 | imported AGI engine | Paweł Kołodziejski |