Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-25 | Removed code that at least for now is presumed dead. | Torbjörn Andersson | |
svn-id: r26304 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat | Torbjörn Andersson | |
when scrolling the list of savegames. svn-id: r26175 | |||
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson | |
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-12 | Patch #1678264: "AGI: Extending the number of save slots" | Eugene Sandulenko | |
svn-id: r26098 | |||
2007-02-26 | Removing dead code | Max Horn | |
svn-id: r25878 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-12 | Fingolfin's patch for improving dictionary loading speed. Applied as is. | Eugene Sandulenko | |
svn-id: r25503 | |||
2007-02-10 | Get rid of AGI_AMIGA and use platform setting instead. | Eugene Sandulenko | |
svn-id: r25469 | |||
2007-02-10 | Select default render mode based on platform: Amiga mode for Amiga games, EGA | Torbjörn Andersson | |
mode for PC games. You can, of course, still override it. svn-id: r25457 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko | |
svn-id: r25156 | |||
2007-01-16 | Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. | David Symonds | |
svn-id: r25103 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2007-01-12 | Fixed version number printing in alt-d dialogue box | Stuart George | |
svn-id: r25070 | |||
2007-01-12 | Slighty modified patch #1631229: "Revamp of AGI savegame system" | Eugene Sandulenko | |
svn-id: r25069 | |||
2007-01-07 | Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup | Max Horn | |
svn-id: r25047 | |||
2007-01-06 | Removed almost all the remaining hires code. | David Symonds | |
svn-id: r25037 | |||
2007-01-06 | Another set of unused hires code bites the dust. | David Symonds | |
svn-id: r25036 | |||
2007-01-06 | Start removing hires code from AGI engine. | David Symonds | |
svn-id: r25033 | |||
2006-12-20 | Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP | Stuart George | |
svn-id: r24908 | |||
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George | |
svn-id: r24877 | |||
2006-12-06 | Fixed compile errors (for me at least). Still plenty of warnings, though. | Torbjörn Andersson | |
svn-id: r24809 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-11-18 | Specify proper copyright line for AGI engine. | Eugene Sandulenko | |
svn-id: r24737 | |||
2006-11-12 | Since we now generate warnings/messages for engine instantiation failures in ↵ | Max Horn | |
a central place, get rid of such messages printed by engines svn-id: r24686 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-09-07 | Don't create a second Menu object unless the first one has been deleted. This | Torbjörn Andersson | |
seems to fix bug #1553513 ("AGI: Crash after restart"). svn-id: r23833 | |||
2006-09-04 | This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games"). | Torbjörn Andersson | |
We have a similar backspace handling in several other engines. svn-id: r23827 | |||
2006-08-26 | Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen | Travis Howell | |
svn-id: r23754 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵ | Johannes Schickel | |
game detectors. svn-id: r23558 | |||
2006-06-26 | Patch #1512689: "Fixing AGI Game Detection" | Eugene Sandulenko | |
svn-id: r23315 | |||
2006-06-24 | Added some FIXME comments to AGI engine | Max Horn | |
svn-id: r23285 | |||
2006-06-24 | cleanup | Max Horn | |
svn-id: r23280 | |||
2006-06-24 | Renamed class Timer to TimerManager (the old name was somewhat ↵ | Max Horn | |
incorrect/confusing) svn-id: r23278 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-10 | Pop AGIs text.cpp into a class, for later cleanup. | James Brown | |
svn-id: r23011 | |||
2006-06-06 | For the masochists out there,i it is now possible to select the PC Speaker | Torbjörn Andersson | |
music driver. There are some other emulation modes, but I'm not sure how they should be mapped to from our music drivers. svn-id: r22952 | |||
2006-06-01 | Fix keyboard input. Now it is possible to use key modifiers freely. | Eugene Sandulenko | |
svn-id: r22818 | |||
2006-05-30 | objectify AGI sprite.h/cpp | Chris Apers | |
svn-id: r22781 | |||
2006-05-29 | objectify AGI menu.h/cpp | Willem Jan Palenstijn | |
svn-id: r22757 | |||
2006-05-28 | Apparently some games use the F10 key, which makes it a poor choice for opening | Torbjörn Andersson | |
the debug console. Ctrl-D may be just as bad. Does anyone know for sure? svn-id: r22711 | |||
2006-05-28 | Allow key pad navigation. | Torbjörn Andersson | |
svn-id: r22706 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko | |
- Show scripts execution if requested svn-id: r22637 | |||
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko | |
svn-id: r22632 | |||
2006-05-24 | Fix crash. Console should be created after graphics init | Eugene Sandulenko | |
svn-id: r22619 |