Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-18 | AGI: Constify stuff | Max Horn | |
2011-05-17 | AGI: Unify RandomSource instantiation | Max Horn | |
This fixes a leak in PreAGI games (which never deleted their RandomSource), ensures that PreAGI's RandomSource has a name (and hence is registered with the event recorder) and even slightly simplifies the AgiEngine destructor. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-04-18 | COMMON: Rename Error to ErrorCode, introduce new Error class | Max Horn | |
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-03-05 | AGI: Kill the timer based counter | dhewg | |
Using the timer mechanism for just a simple counter is not just overkill, its also inaccurate. When using a call frequency of x, and waiting for y callbacks, the passed time will not be x*y. The problem amplifies on slower platforms and/or fair thread schedulers. Use absolute times instead. Most notably, the walking speed of the avatar is now smooth on android, but probably on all other handhelds we support too. | |||
2011-01-05 | AGI: cleanup | Max Horn | |
svn-id: r55124 | |||
2010-10-26 | AGI: Replace report() macro by debug() / warning() | Max Horn | |
This makes AGI quite a bit less noisy by default. svn-id: r53868 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-10-15 | AGI: Fix some code analysis warnings (bug #3087825) | Eugene Sandulenko | |
svn-id: r53470 | |||
2010-08-25 | AGI: Respect mute setting | Eugene Sandulenko | |
svn-id: r52373 | |||
2010-07-02 | AGI: Removed the deprecated (and confusing) getGameId() function inside the ↵ | Filippos Karapetis | |
AgiEngine class, and fixed a related bug, too svn-id: r50607 | |||
2010-06-21 | AGI: Turn some more AGI static functions into AgiEngine methods | Max Horn | |
svn-id: r50127 | |||
2010-06-21 | AGI: Change a static var to member var AgiEngine::_lastTickTimer | Max Horn | |
svn-id: r50126 | |||
2010-06-21 | AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some ↵ | Max Horn | |
#defines svn-id: r50125 | |||
2010-06-21 | AGI: Change AGI commands/opcodes to member methods | Max Horn | |
svn-id: r50124 | |||
2010-06-19 | AGI: Get rid of GID_SQ0 | Max Horn | |
svn-id: r50049 | |||
2010-06-18 | AGI: Change some #defines to enums | Max Horn | |
svn-id: r50033 | |||
2010-06-18 | AGI: cleanup | Max Horn | |
svn-id: r50032 | |||
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko | |
svn-id: r49752 | |||
2010-06-15 | AGI: Fix bug #2960557. | Eugene Sandulenko | |
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | AGI: Cleanup AgiEngine::agiSprintf | Max Horn | |
svn-id: r45267 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-08-30 | Implement getDebugger() in AGI | Jordi Vilalta Prat | |
svn-id: r43840 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Implement fence.mouse opcode | Eugene Sandulenko | |
svn-id: r41258 | |||
2009-06-06 | Implement hold.key and release.key opcodes | Eugene Sandulenko | |
svn-id: r41255 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Implement scummvm.ini flag features for AGI engine | Eugene Sandulenko | |
svn-id: r41252 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko | |
svn-id: r41250 | |||
2009-06-06 | Implement debug commands "room" and "bt" | Eugene Sandulenko | |
svn-id: r41249 | |||
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko | |
svn-id: r41247 | |||
2009-06-06 | Store and compare MD5s in the saves | Eugene Sandulenko | |
svn-id: r41245 | |||
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko | |
svn-id: r41244 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Fix implementation of prevent.input. This fixes SQ2 intro | Eugene Sandulenko | |
svn-id: r41241 | |||
2009-06-06 | Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly" | Eugene Sandulenko | |
svn-id: r41240 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-05-21 | Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". | Eugene Sandulenko | |
Save/load via GMM is not allowed in certain situations now. svn-id: r40773 |