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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.h
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Author
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-11
AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2012-03-26
AGI: Fix compilation on NDS, broken due to predictive text changes.
D G Turner
2012-03-25
GUI: Move predictive dialog to common gui
Oleksiy Kurochko
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-15
JANITORIAL: Fix whitespace in pointer template arg
Tarek Soliman
2012-01-06
AGI: Clean up predictive matching
Willem Jan Palenstijn
2012-01-06
AGI: Fix ignoring some exact matches in predictive input
Willem Jan Palenstijn
2011-12-12
AGI: Remove two unused pure virtual methods
Max Horn
2011-09-26
AGI: Fix style
Willem Jan Palenstijn
2011-09-26
AGI: Clean up save/load String usage
Willem Jan Palenstijn
2011-09-26
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
Filippos Karapetis
2011-09-26
AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415
Filippos Karapetis
2011-09-26
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
Filippos Karapetis
2011-09-26
AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
Filippos Karapetis
2011-09-25
AGI: Switched to Common::String in the save/load code
Filippos Karapetis
2011-09-25
AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...
Filippos Karapetis
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-13
AGI: Switched booters detection to AD
Eugene Sandulenko
2011-08-13
AGI: Further work on v1 opcode difference
Eugene Sandulenko
2011-08-13
AGI: Updates to V1 instruction table, plus an outcommented experiment
Jussi Pitkanen
2011-08-13
AGI: Implement loader for V1 "object" file
Jussi Pitkanen
2011-08-13
AGI: Fix and clarify IF expression handling
Jussi Pitkanen
2011-08-13
AGI: Implement loader for V1 words.tok dictionary
Jussi Pitkanen
2011-08-13
AGI: Implement common internal dictionary for different words.tok formats
Jussi Pitkanen
2011-08-13
AGI: Add loader and detection for Black Cauldron booter
Jussi Pitkanen
2011-08-13
AGI: Execute test commands only when needed
Jussi Pitkanen
2011-08-13
AGI: Refactor interpreter core (somewhat akin to SCI)
Jussi Pitkanen
2011-08-13
AGI: Simplify handling of IF conditions
Jussi Pitkanen
2011-08-13
AGI: Use a jump table for test commands instead of switch/case
Jussi Pitkanen
2011-08-13
AGI: Do not try to pass filenames of disk images from the detector to engine
Jussi Pitkanen
2011-08-13
AGI: Implement resource loader for the DDP booter game
Jussi Pitkanen
2011-08-13
AGI: Detect the bootable floppy version of Donald Duck's Playground
Jussi Pitkanen
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-18
AGI: Constify stuff
Max Horn
2011-05-17
AGI: Unify RandomSource instantiation
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-28
JANITORIAL: Format forward declarations to follow convention
Ori Avtalion
2011-04-18
COMMON: Rename Error to ErrorCode, introduce new Error class
Max Horn
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-03-05
AGI: Kill the timer based counter
dhewg
2011-01-05
AGI: cleanup
Max Horn
2010-10-26
AGI: Replace report() macro by debug() / warning()
Max Horn
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-10-15
AGI: Fix some code analysis warnings (bug #3087825)
Eugene Sandulenko
2010-08-25
AGI: Respect mute setting
Eugene Sandulenko
2010-07-02
AGI: Removed the deprecated (and confusing) getGameId() function inside the A...
Filippos Karapetis
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