Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-20 | Add AGI256 and AGI256-2 game feature flags to games that use them. | Kari Salminen | |
svn-id: r27562 | |||
2007-06-14 | Patch #1735773: "WAG file parsing patch to AGI's fallback detector". | Eugene Sandulenko | |
Slightly modified, split into separate files. svn-id: r27401 | |||
2007-06-12 | Patch #1733764: "Fallback detection patch". GSoC student. | Eugene Sandulenko | |
svn-id: r27375 | |||
2007-06-06 | oops. MAX -> MIN to prevent memory overwrite. | Eugene Sandulenko | |
svn-id: r27137 | |||
2007-06-06 | Fix potential memory overwrite | Eugene Sandulenko | |
svn-id: r27132 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-27 | Removing debug leftovers | Eugene Sandulenko | |
svn-id: r26962 | |||
2007-05-26 | typo (interpretator => interpreter) | Matthew Hoops | |
svn-id: r26945 | |||
2007-05-26 | Add fallback detector to AGI engine. | Eugene Sandulenko | |
svn-id: r26939 | |||
2007-05-12 | Make new Schiller previews names more consistent. | Eugene Sandulenko | |
svn-id: r26807 | |||
2007-05-12 | Added MD5 from bug report "#1717129 - Schiller Preview No.2" | Filippos Karapetis | |
svn-id: r26803 | |||
2007-05-10 | Fixed warnings, cleanup | Max Horn | |
svn-id: r26799 | |||
2007-05-06 | Added a game ID field for all Sierra AGI games. Removed many types which are ↵ | Filippos Karapetis | |
now obsolete from the game features field svn-id: r26764 | |||
2007-05-04 | AGI: Changed a nasty workaround regarding views to only apply to a specific ↵ | Filippos Karapetis | |
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743 | |||
2007-04-29 | Handle the escape key properly in KQ4. Fixes bug #1660158 | Filippos Karapetis | |
svn-id: r26677 | |||
2007-04-24 | Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line | Filippos Karapetis | |
Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074) and possibly others svn-id: r26589 | |||
2007-04-21 | Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions" | Eugene Sandulenko | |
svn-id: r26562 | |||
2007-04-21 | Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"' | Eugene Sandulenko | |
svn-id: r26561 | |||
2007-03-18 | adding GF_AGIPAL to those games which have that feature (the ones with ↵ | Matthew Hoops | |
pal.101) and fixing a typo svn-id: r26236 | |||
2007-02-23 | Put back DDP entries, but #if 0 them for future reference and prevent | Eugene Sandulenko | |
anyone from adding them again. svn-id: r25801 | |||
2007-02-19 | AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine ↵ | Stuart George | |
2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP svn-id: r25711 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Fixed compilation | Max Horn | |
svn-id: r25552 | |||
2007-02-13 | added GF_AGIMOUSE for all fangames who seem to use it | Joachim Eberhard | |
svn-id: r25551 | |||
2007-02-13 | Add FNAMADE_LF() macro | Eugene Sandulenko | |
svn-id: r25550 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Fix Apocalyptic Quests. | Eugene Sandulenko | |
svn-id: r25546 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | autodistinguish sq2 2.0F dos+amiga | Joachim Eberhard | |
svn-id: r25516 | |||
2007-02-11 | Improve detection. Remove redundant md5s | Eugene Sandulenko | |
svn-id: r25486 | |||
2007-02-10 | Get rid of AGI_AMIGA and use platform setting instead. | Eugene Sandulenko | |
svn-id: r25469 | |||
2007-02-10 | fixing Amiga games detection | Joachim Eberhard | |
svn-id: r25468 | |||
2007-02-10 | minor consistency improvement for dates | Joachim Eberhard | |
svn-id: r25461 | |||
2007-02-10 | make extra info consistent and add missing dates | Joachim Eberhard | |
svn-id: r25459 | |||
2007-02-10 | remove redundant LSL1 DOS | Joachim Eberhard | |
svn-id: r25456 | |||
2007-02-09 | Fixed syntax error. | Torbjörn Andersson | |
svn-id: r25449 | |||
2007-02-09 | Correct detection of Amiga versions | Joachim Eberhard | |
svn-id: r25448 | |||
2007-02-09 | Correct entry for mh1 | Joachim Eberhard | |
svn-id: r25447 | |||
2007-02-09 | Minor consistency improvements | Joachim Eberhard | |
svn-id: r25446 | |||
2007-02-09 | Added all info on games from Sarien | Joachim Eberhard | |
svn-id: r25445 | |||
2007-02-07 | Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums" | Eugene Sandulenko | |
svn-id: r25422 | |||
2007-02-04 | Use full game titles for the official AGI games (small exception: we also ↵ | Max Horn | |
number part 1 of series, to avoid user confusion) svn-id: r25385 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-01 | Fixed warning. | Torbjörn Andersson | |
svn-id: r25325 | |||
2007-01-30 | Removed Unicode from some fanmade game titles. | Eugene Sandulenko | |
Assigned separate ids to some fanmade games. svn-id: r25271 | |||
2007-01-29 | Added Gold Rush 3.5 md5sum | Stuart George | |
svn-id: r25270 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 |