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author | Eugene Sandulenko | 2007-02-04 03:10:27 +0000 |
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committer | Eugene Sandulenko | 2007-02-04 03:10:27 +0000 |
commit | 7b6bdd231d100110689a0e804ac53453d388e8d9 (patch) | |
tree | 4b6d953ae1b18601ed95cdcc4ac2f42b26a39f11 /engines/agi/detection.cpp | |
parent | 0d01bdd7996c07f93428f84a77e1a45c8c4af45a (diff) | |
download | scummvm-rg350-7b6bdd231d100110689a0e804ac53453d388e8d9.tar.gz scummvm-rg350-7b6bdd231d100110689a0e804ac53453d388e8d9.tar.bz2 scummvm-rg350-7b6bdd231d100110689a0e804ac53453d388e8d9.zip |
AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it.
svn-id: r25374
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r-- | engines/agi/detection.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index dcb328c314..6b8e7348de 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -1013,6 +1013,8 @@ static const Common::ADParams detectionParams = { 0, // Name of single gameid (optional) "agi", + // List of files for file-based fallback detection (optional) + 0, // Flags Common::kADFlagComplexID }; |