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path: root/engines/agi/font.cpp
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2016-02-28AGI: Fix small memory leak in Hercules font loaderTorbjörn Andersson
2016-02-28AGI: Disable font loading from HGC_GRAF.OVL (AGI3)Martin Kiewitz
It seems Sierra basically put a low res font in there, so it's useless. We should rather directly use the PC BIOS font in those cases. The code could be useful at some point in case we add support for the AGI3 Hercules rendering, although I think it looks worse, because graphics are basically "compressed".
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
- User option to force Hercules hires font for any rendering mode - Also change mouse cursor hotspots from 1,1 to 0,0 - Fix inaccuracy in mouse controlled game menu - Change render_Block(), drawBox(), drawDisplayRect() to use upper Y instead of lower Y. Original AGI uses lower Y, but upper Y makes upscaling way easier.
2016-02-09AGI: Fix warningMartin Kiewitz
2016-02-09AGI: Fix various CIDsMartin Kiewitz
CID 1350104: regression from graphics rewrite in C64 picture drawing CID 1350101: potential buffer overflow in set.simple command CID 1350112: uninitialized variable in TextMgr CID 1350113: false positive uninitialized variable in SystemUI CID 1350114: potentially uninitialized variable in IIgsSample CID 1350117: false positive uninitialized variable in InventoryMgr CID 1350103: code bug in CGA rendering TextMgr::charAttrib_Set() CID 1350109: false positive in GfxFont::loadFontAmigaPseudoTopaz() CID 1350111: original AGI uninitialized memory issue in SpritesMgr::showObject
2016-02-02AGI: Fix formatting.Johannes Schickel
This mostly enforces tabs for indentation and spaces for formatting. But also fixes spaces on empty lines, some extra/missing spaces. astyle + manual fixup
2016-02-02AGI: changed debug msg VGA font -> PC BIOS fontMartin Kiewitz
2016-01-31AGI: fix warningsMartin Kiewitz
2016-01-31AGI: rename VGA font to PC BIOS fontMartin Kiewitz
probably more accurate
2016-01-31AGI: added/improved font debug outputMartin Kiewitz
2016-01-31AGI: font cleanupMartin Kiewitz
We now only offer the original VGA font (a few characters were modified) and overwrite the extended set range with a Russian set, when needed.
2016-01-29AGI: font loader support for Atari ST fontMartin Kiewitz
2016-01-29AGI: overwrite save restore dialog font characterMartin Kiewitz
Overwrite it, to make sure that original save/restore dialogs look properly.
2016-01-29AGI: support for user-supplied font-fileMartin Kiewitz
agi-font-atarist.bin -> used for platform Atari ST agi-font-amiga.bin -> used for platform Amiga agi-font-dos.bin -> used for platform DOS agi-font-fanmade.bin -> used for fan-made games That way users can get a more accurate font.
2016-01-29AGI: new font class createdMartin Kiewitz
moved font stuff into GfxFont class removed Mickey Mouse font data (is loaded from mickey.exe)
2007-01-16Finish restructuring font data header for const correctness.David Symonds
svn-id: r25100
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588