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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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graphics.cpp
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Author
2017-08-06
JANITORIAL: Silence some GCC 7 warnings
Torbjörn Andersson
2016-06-05
AGI: More class initialization
Eugene Sandulenko
2016-05-25
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2016-05-22
AGI: Fix invalid read (/crash), when shaking screen
Martin Kiewitz
2016-02-28
AGI: Hercules rendering for game screen
Martin Kiewitz
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-14
AGI: Fix another comment about dynamic priority table
Martin Kiewitz
2016-02-13
AGI: Fix new createDefaultPriorityTable() code
Martin Kiewitz
2016-02-13
AGI: Fix priority band handling
Martin Kiewitz
2016-02-10
AGI: Remove unused method
Martin Kiewitz
2016-02-10
AGI: Cleanup
Martin Kiewitz
2016-02-09
AGI: Use special Apple IIgs SQ1 palette for SQ1
Martin Kiewitz
2016-02-06
AGI: Switch to CLUT3 for Macintosh as default
Martin Kiewitz
2016-02-05
AGI: Adding Macintosh palettes for GR+SQ2
Martin Kiewitz
2016-02-05
AGI: fix build powf() -> pow()
Martin Kiewitz
2016-02-05
AGI: Render mode Macintosh added
Martin Kiewitz
2016-02-05
AGI: GfxMgr::drawBox now using kRenderMacintosh
Martin Kiewitz
2016-02-04
AGI: Fix mouse code for transitions
Martin Kiewitz
2016-02-04
AGI: Add Amiga system UI buttons
Martin Kiewitz
2016-02-04
AGI: Fix disabled look to work properly in menus
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Macintosh
Martin Kiewitz
2016-02-03
AGI: Add different window frames for Apple IIgs
Martin Kiewitz
2016-02-02
AGI: add drawCharacterOnDisplay()
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-29
AGI: use Common::RenderMode instead of its own
Martin Kiewitz
2016-01-29
AGI: adjust mouse pos using render start Y
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2016-01-21
AGI: Give a nicer error message on invalid render mode.
Johannes Schickel
2015-07-19
AGI: Disable unused palettes for compilation
Max Horn
2015-05-19
AGI: implement original sierra font, fix bug #6405
Martin Kiewitz
2014-12-07
AGI: Disable/remove unused code
Filippos Karapetis
2014-12-07
AGI: Set the correct palette to use for each Amiga game
Filippos Karapetis
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2011-11-02
AGI: Fix warnings
Eugene Sandulenko
2011-09-26
AGI: doUpdate() already calls updateScreen()
Filippos Karapetis
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
ALL: colour -> color
Max Horn
2011-02-20
AGI: Remove leftover RGBA reference in comments.
Johannes Schickel
2011-02-14
AGI: Adapt to setPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-01-05
Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". This
Torbjörn Andersson
2009-10-20
AGI: cleanup GfxMgr::testButton
Max Horn
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-07-14
Remove ioFailed() usage from AGI engine.
Kari Salminen
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
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