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path: root/engines/agi/graphics.cpp
AgeCommit message (Expand)Author
2018-10-11AGI: Clamp Graphics Blit into Screen Area.D G Turner
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-08-06JANITORIAL: Silence some GCC 7 warningsTorbjörn Andersson
2016-06-05AGI: More class initializationEugene Sandulenko
2016-05-25JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2016-05-22AGI: Fix invalid read (/crash), when shaking screenMartin Kiewitz
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-14AGI: Fix another comment about dynamic priority tableMartin Kiewitz
2016-02-13AGI: Fix new createDefaultPriorityTable() codeMartin Kiewitz
2016-02-13AGI: Fix priority band handlingMartin Kiewitz
2016-02-10AGI: Remove unused methodMartin Kiewitz
2016-02-10AGI: CleanupMartin Kiewitz
2016-02-09AGI: Use special Apple IIgs SQ1 palette for SQ1Martin Kiewitz
2016-02-06AGI: Switch to CLUT3 for Macintosh as defaultMartin Kiewitz
2016-02-05AGI: Adding Macintosh palettes for GR+SQ2Martin Kiewitz
2016-02-05AGI: fix build powf() -> pow()Martin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
2016-02-05AGI: GfxMgr::drawBox now using kRenderMacintoshMartin Kiewitz
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
2016-02-04AGI: Add Amiga system UI buttonsMartin Kiewitz
2016-02-04AGI: Fix disabled look to work properly in menusMartin Kiewitz
2016-02-03AGI: Add different window frames for MacintoshMartin Kiewitz
2016-02-03AGI: Add different window frames for Apple IIgsMartin Kiewitz
2016-02-02AGI: add drawCharacterOnDisplay()Martin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-29AGI: use Common::RenderMode instead of its ownMartin Kiewitz
2016-01-29AGI: adjust mouse pos using render start YMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2016-01-21AGI: Give a nicer error message on invalid render mode.Johannes Schickel
2015-07-19AGI: Disable unused palettes for compilationMax Horn
2015-05-19AGI: implement original sierra font, fix bug #6405Martin Kiewitz
2014-12-07AGI: Disable/remove unused codeFilippos Karapetis
2014-12-07AGI: Set the correct palette to use for each Amiga gameFilippos Karapetis
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2011-11-02AGI: Fix warningsEugene Sandulenko
2011-09-26AGI: doUpdate() already calls updateScreen()Filippos Karapetis
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14ALL: colour -> colorMax Horn
2011-02-20AGI: Remove leftover RGBA reference in comments.Johannes Schickel
2011-02-14AGI: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2010-01-05Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". ThisTorbjörn Andersson
2009-10-20AGI: cleanup GfxMgr::testButtonMax Horn
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
2009-06-06CleanupEugene Sandulenko