Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-14 | Remove ioFailed() usage from AGI engine. | Kari Salminen | |
svn-id: r42495 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko | |
svn-id: r41244 | |||
2009-06-06 | Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly" | Eugene Sandulenko | |
svn-id: r41240 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2008-01-30 | Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL ↵ | Kari Salminen | |
use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too). svn-id: r30708 | |||
2008-01-17 | Fixed obsolete comment. | Kari Salminen | |
svn-id: r30535 | |||
2008-01-07 | typo | Max Horn | |
svn-id: r30328 | |||
2008-01-07 | Reject AGIPAL-files with over 6 bits per color component. Makes at least ↵ | Kari Salminen | |
fanmade AGI game Naturette II's colors not be messed up anymore. svn-id: r30326 | |||
2008-01-03 | Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ↵ | Kari Salminen | |
3. These together fix Naturette 3's intro (No more long shakings). svn-id: r30193 | |||
2007-11-23 | cleanup | Max Horn | |
svn-id: r29617 | |||
2007-09-23 | Add support for Russian versions of AGI games | Eugene Sandulenko | |
svn-id: r29056 | |||
2007-09-21 | Minimize changes to the mouse cursor's palette | Filippos Karapetis | |
svn-id: r29002 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-05 | Only change the cursor palette when the mouse hovers over a hotspot in ↵ | Filippos Karapetis | |
Mickey, not the whole cursor. This is a much faster operation, which also gives better results svn-id: r28860 | |||
2007-09-02 | Text in Mickey is shown correctly now. Also, removed an obsolete function ↵ | Filippos Karapetis | |
declaration of PutPixel() svn-id: r28835 | |||
2007-09-01 | An early WIP of PreAGI (TrollVM) support | Eugene Sandulenko | |
svn-id: r28787 | |||
2007-08-03 | Added Apple IIGS arrow cursor data. | Kari Salminen | |
svn-id: r28436 | |||
2007-08-01 | Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2. | Kari Salminen | |
svn-id: r28387 | |||
2007-07-15 | Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵ | Kari Salminen | |
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114 | |||
2007-07-10 | Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode. | Kari Salminen | |
svn-id: r28015 | |||
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵ | Kari Salminen | |
It's next. svn-id: r28014 | |||
2007-07-06 | Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ↵ | Kari Salminen | |
though. svn-id: r27941 | |||
2007-07-06 | Added Amiga-style mouse cursor. Used with Amiga-render mode. | Kari Salminen | |
svn-id: r27938 | |||
2007-07-06 | Tidied up and simplified AGI mouse cursor management. | Kari Salminen | |
svn-id: r27937 | |||
2007-06-25 | Removed obsolete code for setting transparent debugging console colors. | Kari Salminen | |
svn-id: r27714 | |||
2007-06-25 | Unified GfxMgr::putPixelsA-function's priority info handling. | Kari Salminen | |
svn-id: r27710 | |||
2007-06-25 | Fix priority screen showing when using AGI256 or AGI256-2. | Kari Salminen | |
svn-id: r27707 | |||
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵ | Kari Salminen | |
for 256 colors in AGI256 mode). svn-id: r27571 | |||
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and ↵ | Kari Salminen | |
AGI256-2). svn-id: r27564 | |||
2007-06-20 | svn-id: r27561 | Kari Salminen | |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-29 | cleanup. | Johannes Schickel | |
svn-id: r26315 | |||
2007-03-22 | - Save AGIPAL resource number properly | Eugene Sandulenko | |
- Move GfxMgr constructor to .cpp file svn-id: r26278 | |||
2007-03-22 | - adding support for saving AGIPAL games | Matthew Hoops | |
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277 | |||
2007-03-21 | adding AGIPAL support (for changing palettes in some fan games) Patch:1684685 | Matthew Hoops | |
svn-id: r26270 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-11 | Make the mouse cursor white (instead of green) with a black outline on | Torbjörn Andersson | |
platforms that support cursor palettes. Changed the cursor design slightly. It's not necessarily better than the old one, but it matches the arrow cursor used in early SCI games, which seems appropriate. svn-id: r25499 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2007-01-16 | Finish restructuring font data header for const correctness. | David Symonds | |
svn-id: r25100 | |||
2007-01-06 | Another set of unused hires code bites the dust. | David Symonds | |
svn-id: r25036 | |||
2007-01-06 | Extended text rendering code to allow "checkerboarding", and switch menu code | David Symonds | |
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024 | |||
2006-12-07 | Fixed button rendering | Stuart George | |
svn-id: r24814 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-11-06 | Predictive input for AGI engine. To Do: | Eugene Sandulenko | |
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko | |
svn-id: r22632 | |||
2006-05-24 | converted to scummvm console style | Paweł Kołodziejski | |
svn-id: r22618 | |||
2006-05-24 | Update only dirty rects instead of fullscreen update | Eugene Sandulenko | |
svn-id: r22617 |