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path: root/engines/agi/graphics.h
AgeCommit message (Expand)Author
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-13AGI: Fix priority band handlingMartin Kiewitz
2016-02-10AGI: Remove unused methodMartin Kiewitz
2016-02-10AGI: CleanupMartin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
2016-02-03AGI: Add different window frames for MacintoshMartin Kiewitz
2016-02-03AGI: Add different window frames for Apple IIgsMartin Kiewitz
2016-02-02AGI: add drawCharacterOnDisplay()Martin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-29AGI: adjust mouse pos using render start YMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2015-05-19AGI: implement original sierra font, fix bug #6405Martin Kiewitz
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-14AGI: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2007-11-23cleanupMax Horn
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-21Minimize changes to the mouse cursor's paletteFilippos Karapetis
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-05Only change the cursor palette when the mouse hovers over a hotspot in Mickey...Filippos Karapetis
2007-09-02Text in Mickey is shown correctly now. Also, removed an obsolete function dec...Filippos Karapetis
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal...Kari Salminen
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...Kari Salminen
2007-07-06Added Amiga-style mouse cursor. Used with Amiga-render mode.Kari Salminen
2007-07-06Tidied up and simplified AGI mouse cursor management.Kari Salminen
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-06Another set of unused hires code bites the dust.David Symonds
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
2006-05-24strip one level of funcPaweł Kołodziejski
2006-05-23imported AGI enginePaweł Kołodziejski