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path: root/engines/agi/id.cpp
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2008-04-12Fix a couple of typos spotted by Raziel.Kari Salminen
svn-id: r31487
2008-01-10Disable moving using mouse in mines (Rooms 147-162) and ↵Kari Salminen
'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). svn-id: r30375
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
svn-id: r25549
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
svn-id: r25156
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-14Be more flexible w.r.t. interpreter version being emulated.David Symonds
svn-id: r25086
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
svn-id: r25047
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
svn-id: r24908
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
svn-id: r24877
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-06-03Split ID string into several small strings for systems not coping with large ↵Lars Persson
string constants. svn-id: r22856
2006-05-25fix out-of-bounds array accessWillem Jan Palenstijn
svn-id: r22627
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588