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authorPaweł Kołodziejski2007-01-16 12:40:51 +0000
committerPaweł Kołodziejski2007-01-16 12:40:51 +0000
commitb47eb953160883221f02c7455cb55ca66f75198f (patch)
tree1060caa6495c20970d35dc3abb42ae7f9e513af3 /engines/agi/id.cpp
parent994604527b15dbe129b5c91f26da8840f3519199 (diff)
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Formating names in source code
svn-id: r25101
Diffstat (limited to 'engines/agi/id.cpp')
-rw-r--r--engines/agi/id.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/agi/id.cpp b/engines/agi/id.cpp
index a35d28855c..2875974faf 100644
--- a/engines/agi/id.cpp
+++ b/engines/agi/id.cpp
@@ -29,15 +29,15 @@
namespace Agi {
-int AgiEngine::v2id_game() {
+int AgiEngine::v2IdGame() {
int ver;
- ver = this->_gameDescription->version;
- game.ver = ver;
- debugC(2, kDebugLevelMain, "game.ver = 0x%x", game.ver);
+ ver = _gameDescription->version;
+ _game.ver = ver;
+ debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
agiSetRelease(ver);
- return setup_v2_game(ver, 0);
+ return setupV2Game(ver, 0);
}
/*
@@ -48,22 +48,22 @@ int AgiEngine::v2id_game() {
* 0x0149
*/
-int AgiEngine::v3id_game() {
+int AgiEngine::v3IdGame() {
int ver;
- ver = this->_gameDescription->version;
- game.ver = ver;
- debugC(2, kDebugLevelMain, "game.ver = 0x%x", game.ver);
+ ver = _gameDescription->version;
+ _game.ver = ver;
+ debugC(2, kDebugLevelMain, "game.ver = 0x%x", _game.ver);
agiSetRelease(ver);
- return setup_v3_game(ver, 0);
+ return setupV3Game(ver, 0);
}
/**
*
*/
-int AgiEngine::setup_v2_game(int ver, uint32 crc) {
- int ec = err_OK;
+int AgiEngine::setupV2Game(int ver, uint32 crc) {
+ int ec = errOK;
if (ver == 0) {
report("Unknown v2 Sierra game: %08x\n\n", crc);
@@ -73,26 +73,26 @@ int AgiEngine::setup_v2_game(int ver, uint32 crc) {
/* setup the differences in the opcodes and other bits in the
* AGI v2 specs
*/
- if (opt.emuversion)
- agiSetRelease(ver = opt.emuversion);
+ if (_opt.emuversion)
+ agiSetRelease(ver = _opt.emuversion);
// Should this go above the previous lines, so we can force emulation versions
// even for AGDS games? -- dsymonds
- if (opt.agdsMode)
+ if (_opt.agdsMode)
agiSetRelease(ver = 0x2440); /* ALL AGDS games built for 2.440 */
report("Seting up for version 0x%04X\n", ver);
// 'quit' takes 0 args for 2.089
if (ver == 0x2089)
- logic_names_cmd[0x86].num_args = 0;
+ logicNamesCmd[0x86].numArgs = 0;
// 'print.at' and 'print.at.v' take 3 args before 2.272
// This is documented in the specs as only < 2.440, but it seems
// that KQ3 (2.272) needs a 'print.at' taking 4 args.
if (ver < 0x2272) {
- logic_names_cmd[0x97].num_args = 3;
- logic_names_cmd[0x98].num_args = 3;
+ logicNamesCmd[0x97].numArgs = 3;
+ logicNamesCmd[0x98].numArgs = 3;
}
return ec;
@@ -101,16 +101,16 @@ int AgiEngine::setup_v2_game(int ver, uint32 crc) {
/**
*
*/
-int AgiEngine::setup_v3_game(int ver, uint32 crc) {
- int ec = err_OK;
+int AgiEngine::setupV3Game(int ver, uint32 crc) {
+ int ec = errOK;
if (ver == 0) {
report("Unknown v3 Sierra game: %08x\n\n", crc);
agiSetRelease(ver = 0x3149);
}
- if (opt.emuversion)
- agiSetRelease(ver = opt.emuversion);
+ if (_opt.emuversion)
+ agiSetRelease(ver = _opt.emuversion);
report("Seting up for version 0x%04X\n", ver);
@@ -118,11 +118,11 @@ int AgiEngine::setup_v3_game(int ver, uint32 crc) {
// 'unknown173' also takes 1 arg for 3.002.068, not 0 args.
// Is this actually used anywhere? -- dsymonds
if (ver == 0x3086) {
- logic_names_cmd[0xb0].num_args = 1;
- logic_names_cmd[0xad].num_args = 1;
+ logicNamesCmd[0xb0].numArgs = 1;
+ logicNamesCmd[0xad].numArgs = 1;
}
return ec;
}
-} // End of namespace Agi
+} // End of namespace Agi