Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2011-08-15 | AGI: Reorganize the PreAGI code a bit | Matthew Hoops | |
2011-08-13 | AGI: Refactor interpreter core (somewhat akin to SCI) | Jussi Pitkanen | |
* Instruction tables are now defined in opcodes.{cpp,h}. * Move opcode handlers from Agi::AgiEngine to Agi * Opcode handlers take as parameter a pointer to AGI state (AgiGame) | |||
2011-08-13 | AGI: Implement resource loader for the DDP booter game | Jussi Pitkanen | |
2010-06-15 | AGI: Split all sound generators into separate modules. | Eugene Sandulenko | |
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757 | |||
2010-06-15 | AGI: Implement FR #2813133. | Eugene Sandulenko | |
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support". Add proper Tandy music. Heavily based on NAGI source, thus attached its X11 license. To run it now use -e pcjr. Old one is still default for adlib but most likely will be changed in the future. Also lied ground for further separation of different sound generators. svn-id: r49755 | |||
2010-06-15 | AGI: Implement FR #1913900. | Eugene Sandulenko | |
FR #1913900: "AGI: MIDI support". Currently it gets selected when Adlib is chosen. Finding a better way to do it is a todo. Also default instrument mapping is plain. Based on original code by Jens. Christian Restemeier. svn-id: r49751 | |||
2010-06-15 | AGI: Split out IIgs sound emulator into separate files. | Eugene Sandulenko | |
svn-id: r49749 | |||
2009-10-24 | Change "=" to ":=" in some module.mk files for consistency. | Johannes Schickel | |
svn-id: r45364 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-11 | remove the rest of the PreAGI loader | Matthew Hoops | |
svn-id: r28895 | |||
2007-09-06 | WIP Winnie the Pooh code (PreAGI). Shows only the intro currently | Matthew Hoops | |
svn-id: r28865 | |||
2007-09-02 | Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code ↵ | Filippos Karapetis | |
that all preagi games share (commit 2 of 2) svn-id: r28832 | |||
2007-09-01 | GIve some files more logical names | Eugene Sandulenko | |
svn-id: r28791 | |||
2007-09-01 | An early WIP of PreAGI (TrollVM) support | Eugene Sandulenko | |
svn-id: r28787 | |||
2007-06-14 | Patch #1735773: "WAG file parsing patch to AGI's fallback detector". | Eugene Sandulenko | |
Slightly modified, split into separate files. svn-id: r27401 | |||
2007-03-30 | Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines | Max Horn | |
svn-id: r26330 | |||
2007-03-25 | Removed code that at least for now is presumed dead. | Torbjörn Andersson | |
svn-id: r26304 | |||
2007-01-16 | Finish restructuring font data header for const correctness. | David Symonds | |
svn-id: r25100 | |||
2006-12-19 | oops | Eugene Sandulenko | |
svn-id: r24879 | |||
2006-12-19 | Update makefile | Eugene Sandulenko | |
svn-id: r24878 | |||
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George | |
svn-id: r24877 | |||
2006-11-06 | Predictive input for AGI engine. To Do: | Eugene Sandulenko | |
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 |