Age | Commit message (Collapse) | Author |
|
moved font stuff into GfxFont class
removed Mickey Mouse font data (is loaded from mickey.exe)
|
|
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
using Common::String c_ptr()
Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
access in the original code, when saving a game
- sev for help out with reversing the Amiga transition
currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
|
|
|
|
|
|
* Instruction tables are now defined in opcodes.{cpp,h}.
* Move opcode handlers from Agi::AgiEngine to Agi
* Opcode handlers take as parameter a pointer to AGI state (AgiGame)
|
|
|
|
Now the sound subsystem of the engine finally is possible to grasp.
Also now it is obvious why CoCo3 sounds are not functioning.
svn-id: r49757
|
|
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support".
Add proper Tandy music. Heavily based on NAGI source, thus attached
its X11 license.
To run it now use -e pcjr. Old one is still default for adlib but
most likely will be changed in the future.
Also lied ground for further separation of different sound generators.
svn-id: r49755
|
|
FR #1913900: "AGI: MIDI support".
Currently it gets selected when Adlib is chosen. Finding a better
way to do it is a todo.
Also default instrument mapping is plain.
Based on original code by Jens. Christian Restemeier.
svn-id: r49751
|
|
svn-id: r49749
|
|
svn-id: r45364
|
|
svn-id: r31888
|
|
svn-id: r28939
|
|
svn-id: r28895
|
|
svn-id: r28865
|
|
that all preagi games share (commit 2 of 2)
svn-id: r28832
|
|
svn-id: r28791
|
|
svn-id: r28787
|
|
Slightly modified, split into separate files.
svn-id: r27401
|
|
svn-id: r26330
|
|
svn-id: r26304
|
|
svn-id: r25100
|
|
svn-id: r24879
|
|
svn-id: r24878
|
|
svn-id: r24877
|
|
- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading
svn-id: r24635
|
|
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
|
|
svn-id: r22588
|