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path: root/engines/agi/op_cmd.cpp
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2008-04-29Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵Filippos Karapetis
on restart" svn-id: r31776
2008-04-11Show current text prompt when the accept_input opcode is called. This, ↵Filippos Karapetis
together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch" svn-id: r31485
2008-04-10Initial attempt at handling non-default AGI game input promptFilippos Karapetis
svn-id: r31477
2008-04-09Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - ↵Filippos Karapetis
"AGI: Fan(Beyond Titanic 2) - Assertion" svn-id: r31457
2008-04-08Added a sanity check for original game script bugs in Agent06. Fixes bugs ↵Filippos Karapetis
#1935842 - "AGI: Fan(Agent06) - Graphic errors" and #1935838 - "AGI: Fan(Agent06) - Crash on Quit" svn-id: r31449
2008-01-25Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ↵Kari Salminen
addition to the room 16 that was already taken care of in revision 30482. svn-id: r30631
2008-01-22Fixed typo in comment.Kari Salminen
svn-id: r30614
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵Kari Salminen
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602
2008-01-14Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present ↵Kari Salminen
in the original game. svn-id: r30482
2008-01-10Disable moving using mouse in mines (Rooms 147-162) and ↵Kari Salminen
'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). svn-id: r30375
2008-01-07Add partial implementation of obj.status.v-command (Based on observations of ↵Kari Salminen
the command's output in the Amiga version of Gold Rush!). svn-id: r30321
2008-01-05Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes ↵Kari Salminen
walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene). svn-id: r30259
2008-01-04Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).Kari Salminen
svn-id: r30213
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵Kari Salminen
position and position.v use coordinate clipping for Space Trek. svn-id: r30190
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
svn-id: r29056
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
svn-id: r27719
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵Kari Salminen
of patch #1728713. svn-id: r27569
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-07Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding rogerFilippos Karapetis
svn-id: r26782
2007-05-07Fixed some commentsFilippos Karapetis
svn-id: r26771
2007-05-06Changed a workaround made for Space Trek to apply to all AGI fanmade games. ↵Filippos Karapetis
The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only svn-id: r26766
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ↵Filippos Karapetis
now obsolete from the game features field svn-id: r26764
2007-05-05Fix bug #1712585Filippos Karapetis
svn-id: r26753
2007-04-28Changed abs() to ABS()Torbjörn Andersson
svn-id: r26639
2007-04-26Make AGIPAL support more robustEugene Sandulenko
svn-id: r26598
2007-04-22Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"Eugene Sandulenko
svn-id: r26568
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
svn-id: r26270
2007-03-18updating shake.screen warning/comment to reflect that AGIPAL uses it, and ↵Matthew Hoops
not AGIMOUSE svn-id: r26237
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
svn-id: r25549
2007-02-03Fixing various doxygen warningsMax Horn
svn-id: r25362
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
svn-id: r25103
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-12Fixed version number printing in alt-d dialogue boxStuart George
svn-id: r25070
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
svn-id: r25069
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
svn-id: r23011
2006-05-30objectify AGI sprite.h/cppChris Apers
svn-id: r22781
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
svn-id: r22757
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
- Show scripts execution if requested svn-id: r22637
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588