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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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op_cmd.cpp
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2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-05-05
Fix bug #1712585
Filippos Karapetis
2007-04-28
Changed abs() to ABS()
Torbjörn Andersson
2007-04-26
Make AGIPAL support more robust
Eugene Sandulenko
2007-04-22
Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"
Eugene Sandulenko
2007-03-22
- adding support for saving AGIPAL games
Matthew Hoops
2007-03-21
adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
Matthew Hoops
2007-03-18
updating shake.screen warning/comment to reflect that AGIPAL uses it, and not...
Matthew Hoops
2007-02-13
Get rid of _opt. Cleanup.
Eugene Sandulenko
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-12
Fixed version number printing in alt-d dialogue box
Stuart George
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-29
objectify AGI menu.h/cpp
Willem Jan Palenstijn
2006-05-25
- Fix typo in debug level Scripts.
Eugene Sandulenko
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
Fixed most - not all - GCC warnings.
Torbjörn Andersson
2006-05-24
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
Paweł Kołodziejski
2006-05-24
include mouse support always
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski
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