Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2007-11-25 | Switch AGI to common drawLine() as well | Eugene Sandulenko | |
svn-id: r29636 | |||
2007-11-22 | Refactore the AGI floodfill code | Max Horn | |
svn-id: r29600 | |||
2007-11-21 | Cleanup | Filippos Karapetis | |
svn-id: r29592 | |||
2007-09-21 | The animation of the crystals in Mickey is shown correctly now | Filippos Karapetis | |
svn-id: r29003 | |||
2007-09-20 | Implement inventory in Troll's Tale | Eugene Sandulenko | |
svn-id: r28987 | |||
2007-09-18 | Fix picture drawing in Troll's Tale. Implement room navigation. | Eugene Sandulenko | |
svn-id: r28946 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-11 | PreAGI does not need an AGI resource loader, as it only needs to load ↵ | Matthew Hoops | |
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893 | |||
2007-09-06 | Some updates for decoding Disney's BCG logo in Mickey | Filippos Karapetis | |
svn-id: r28869 | |||
2007-09-06 | Objects in Mickey are shown correctly now. Also, reduced the places where ↵ | Filippos Karapetis | |
the screen gets updated svn-id: r28862 | |||
2007-09-05 | Move static variables to class. | Eugene Sandulenko | |
svn-id: r28855 | |||
2007-09-05 | Some updates for Mickey: | Filippos Karapetis | |
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853 | |||
2007-09-03 | Some updates for Mickey: objects are shown now (though still incorrectly), ↵ | Filippos Karapetis | |
implemented some incomplete code for the ship's blinking lights, implemented the scene animation function svn-id: r28848 | |||
2007-09-02 | The dimensions of the picture resources in preagi games is different for ↵ | Filippos Karapetis | |
each game. Mickey's pictures are shown correctly now svn-id: r28819 | |||
2007-09-02 | The picture files in Mickey have a different width | Filippos Karapetis | |
svn-id: r28818 | |||
2007-09-02 | Fix compile. | Travis Howell | |
svn-id: r28814 | |||
2007-09-02 | Merged all the different picture decoding functions | Filippos Karapetis | |
svn-id: r28811 | |||
2007-09-01 | An early WIP of PreAGI (TrollVM) support | Eugene Sandulenko | |
svn-id: r28787 | |||
2007-09-01 | Add older picture formats parsers | Eugene Sandulenko | |
svn-id: r28784 | |||
2007-06-20 | Add AGI256 picture resource decoding support to PictureMgr::decodePicture. | Kari Salminen | |
svn-id: r27568 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-02-20 | More header consistency fixes. (Actually, there was nothing at all to keep | Torbjörn Andersson | |
font.h from being included multiple times.) svn-id: r25744 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2007-01-06 | Removed almost all the remaining hires code. | David Symonds | |
svn-id: r25037 | |||
2007-01-06 | Start removing hires code from AGI engine. | David Symonds | |
svn-id: r25033 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-05-24 | Fixed most - not all - GCC warnings. | Torbjörn Andersson | |
svn-id: r22614 | |||
2006-05-24 | From what I understand, the __ prefix is generally reserved for system headers, | Torbjörn Andersson | |
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 |