Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2008-11-06 | Fix for bug #2071125 - "MICKEY: Mouse movement", by using the ↵ | Filippos Karapetis | |
waitForTimer() function from the SCUMM engine svn-id: r34914 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵ | Christopher Page | |
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-08 | PreAGI works with the new GMM implementation | Christopher Page | |
svn-id: r32956 | |||
2007-11-19 | oops. that's what last minute moves may result in. | Eugene Sandulenko | |
svn-id: r29570 | |||
2007-11-19 | Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong | Eugene Sandulenko | |
svn-id: r29569 | |||
2007-10-13 | Add a debug console in Winnie (patch by clone2727) | Filippos Karapetis | |
svn-id: r29215 | |||
2007-09-19 | Merge several choice-related functions | Eugene Sandulenko | |
svn-id: r28967 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-19 | Moved some keyboard code from Winnie together with the other keyboard functions | Filippos Karapetis | |
svn-id: r28965 | |||
2007-09-18 | Fix picture drawing in Troll's Tale. Implement room navigation. | Eugene Sandulenko | |
svn-id: r28946 | |||
2007-09-18 | Fix menu and tutorial it Troll's Tale | Eugene Sandulenko | |
svn-id: r28941 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-06 | Winnie now enters the main loop and allows for movement (via the menu) | Matthew Hoops | |
svn-id: r28867 | |||
2007-09-06 | WIP Winnie the Pooh code (PreAGI). Shows only the intro currently | Matthew Hoops | |
svn-id: r28865 | |||
2007-09-05 | Some updates for Mickey: | Filippos Karapetis | |
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853 | |||
2007-09-03 | Implemented clearRow for preagi games. Mickey save games should work now. ↵ | Filippos Karapetis | |
Some code cleanup svn-id: r28838 | |||
2007-09-02 | Implemented clearScreen() for preagi games | Filippos Karapetis | |
svn-id: r28837 | |||
2007-09-02 | Text in Mickey is shown correctly now. Also, removed an obsolete function ↵ | Filippos Karapetis | |
declaration of PutPixel() svn-id: r28835 | |||
2007-09-02 | Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code ↵ | Filippos Karapetis | |
that all preagi games share (commit 2 of 2) svn-id: r28832 |