Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-07 | Changed all delete [] usages to delete[]. | Johannes Schickel | |
svn-id: r31927 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-13 | Indentation | Kari Salminen | |
svn-id: r30478 | |||
2008-01-11 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r30405 | |||
2008-01-09 | Added a debug command, did some cleanup | Filippos Karapetis | |
svn-id: r30351 | |||
2008-01-09 | Cleanup of the debugger commands, added some more commands, removed now ↵ | Filippos Karapetis | |
obsolete debug code svn-id: r30350 | |||
2008-01-09 | Added a debug console for Mickey's Space Adventures | Filippos Karapetis | |
svn-id: r30349 | |||
2007-12-08 | Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION | Filippos Karapetis | |
svn-id: r29770 | |||
2007-12-08 | The variables nFrame and iItem can also have negative values | Filippos Karapetis | |
svn-id: r29769 | |||
2007-12-08 | Saving and loading in Mickey's Space Adventure should now be endian and ↵ | Filippos Karapetis | |
alignment safe. Note that this breaks older saved games svn-id: r29768 | |||
2007-11-24 | Removed some unnecessary code which was common for two cases | Filippos Karapetis | |
svn-id: r29622 | |||
2007-11-23 | Minimized screen updates for Mickey's Space Adventure, and correctly set the ↵ | Filippos Karapetis | |
hint for Uranus svn-id: r29619 | |||
2007-11-22 | Objects in Mickey's Space Adventure are shown correctly now | Filippos Karapetis | |
svn-id: r29612 | |||
2007-11-20 | Fix regression with the menus | Filippos Karapetis | |
svn-id: r29588 | |||
2007-11-20 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r29585 | |||
2007-11-20 | Muting the compiler :P | Sven Hesse | |
svn-id: r29581 | |||
2007-11-20 | Slight fix for the sound in Mickey's Space Adventure | Filippos Karapetis | |
svn-id: r29579 | |||
2007-11-20 | Implemented music in Mickey's Space Adventure, thanks to the now common ↵ | Filippos Karapetis | |
softsynth square wave generator svn-id: r29575 | |||
2007-09-23 | Rename class variables to conform our code conventions | Eugene Sandulenko | |
svn-id: r29058 | |||
2007-09-22 | Code cleanup and simplification | Filippos Karapetis | |
svn-id: r29022 | |||
2007-09-22 | Code simplification | Filippos Karapetis | |
svn-id: r29020 | |||
2007-09-22 | Simplified item handling code in Mickey | Filippos Karapetis | |
svn-id: r29019 | |||
2007-09-22 | Replaced room indexes with their corresponding enums | Filippos Karapetis | |
svn-id: r29018 | |||
2007-09-22 | Code simplification. Removed IDI_MSA_MAX_STR and fRmTxt - oRmTxt is used ↵ | Filippos Karapetis | |
instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable svn-id: r29016 | |||
2007-09-21 | Fix regression caused by the latest cleanups | Filippos Karapetis | |
svn-id: r29011 | |||
2007-09-21 | Oops | Filippos Karapetis | |
svn-id: r29010 | |||
2007-09-21 | Cleanup | Filippos Karapetis | |
svn-id: r29009 | |||
2007-09-21 | Simplified Mickey::randomize() | Filippos Karapetis | |
svn-id: r29008 | |||
2007-09-21 | Several bug fixes for Mickey's Space Adventure: | Filippos Karapetis | |
- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games - Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds - Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1) - Some save game messages which were not shown are shown now - Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them svn-id: r29007 | |||
2007-09-20 | Implement inventory in Troll's Tale | Eugene Sandulenko | |
svn-id: r28987 | |||
2007-09-20 | Some updates to Mickey's BCG logo drawing function | Filippos Karapetis | |
svn-id: r28977 | |||
2007-09-19 | Merge several choice-related functions | Eugene Sandulenko | |
svn-id: r28967 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-11 | remove the rest of the PreAGI loader | Matthew Hoops | |
svn-id: r28895 | |||
2007-09-10 | Fix compilation / warnings | Max Horn | |
svn-id: r28885 | |||
2007-09-09 | Some updates for the BCG Disney logo in Mickey | Filippos Karapetis | |
svn-id: r28884 | |||
2007-09-08 | Fixed various warnings | Max Horn | |
svn-id: r28879 | |||
2007-09-06 | Some updates for decoding Disney's BCG logo in Mickey | Filippos Karapetis | |
svn-id: r28869 | |||
2007-09-06 | Objects in Mickey are shown correctly now. Also, reduced the places where ↵ | Filippos Karapetis | |
the screen gets updated svn-id: r28862 | |||
2007-09-05 | Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented ↵ | Filippos Karapetis | |
them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior) svn-id: r28861 | |||
2007-09-05 | Only change the cursor palette when the mouse hovers over a hotspot in ↵ | Filippos Karapetis | |
Mickey, not the whole cursor. This is a much faster operation, which also gives better results svn-id: r28860 | |||
2007-09-05 | clear the screen after using printStory() so the text does not remain on in ↵ | Matthew Hoops | |
the background svn-id: r28857 | |||
2007-09-05 | Make blinking lights work | Eugene Sandulenko | |
svn-id: r28856 | |||
2007-09-05 | Some updates for Mickey: | Filippos Karapetis | |
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853 | |||
2007-09-04 | The mouse cursor is now visible in Mickey. Also, the enter key on the keypad ↵ | Filippos Karapetis | |
works now. Some cleanup svn-id: r28849 | |||
2007-09-03 | Some updates for Mickey: objects are shown now (though still incorrectly), ↵ | Filippos Karapetis | |
implemented some incomplete code for the ship's blinking lights, implemented the scene animation function svn-id: r28848 | |||
2007-09-03 | Some more updates to Mickey's sound system | Filippos Karapetis | |
svn-id: r28845 | |||
2007-09-03 | Some updates to preagi's sound system and code cleanup | Filippos Karapetis | |
svn-id: r28844 | |||
2007-09-03 | make Mickey use the SaveFileManager for saving/loading | Matthew Hoops | |
svn-id: r28843 |