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authorMatthew Hoops2007-09-05 19:47:32 +0000
committerMatthew Hoops2007-09-05 19:47:32 +0000
commit94a96881ae3cf824b728fc1a7e3ae1ec1218d4c2 (patch)
tree1bc5396a34d0a6eb21ff098492b8555817fa67e6 /engines/agi/preagi_mickey.cpp
parent677947ed398801a13c9951264e5ea971773d0111 (diff)
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clear the screen after using printStory() so the text does not remain on in the background
svn-id: r28857
Diffstat (limited to 'engines/agi/preagi_mickey.cpp')
-rw-r--r--engines/agi/preagi_mickey.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index 503435d6e7..1083251c91 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -998,6 +998,11 @@ void Mickey::printStory() {
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
waitAnyKey();
+ //Set back to black
+ _vm->_gfx->clearScreen(0);
+ _vm->_gfx->doUpdate();
+ _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
+
drawRoom();
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop