Age | Commit message (Expand) | Author |
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops l... | Max Horn |
2009-01-18 | fix another regression from the RTL branch merge | Matthew Hoops |
2009-01-04 | fix infinite loop when trying to quit in Winnie | Matthew Hoops |
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-08-05 | Fixed some GCC warnings | Christopher Page |
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,... | Christopher Page |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-08 | PreAGI works with the new GMM implementation | Christopher Page |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-11 | Cleanup and simplification | Filippos Karapetis |
2008-01-11 | Don't show help when the alt or shift keys are pressed | Filippos Karapetis |
2008-01-11 | Cleanup and simplification | Filippos Karapetis |
2007-12-10 | Save game header is 32 bits, not 16 | Filippos Karapetis |
2007-12-10 | Oops, fixed some problems with the last commit | Filippos Karapetis |
2007-12-10 | It's now possible again to import saved games from the original interpreter o... | Filippos Karapetis |
2007-12-08 | Saving and loading in Winnie the Pooh should now be endian and alignment safe... | Filippos Karapetis |
2007-10-13 | Add a debug console in Winnie (patch by clone2727) | Filippos Karapetis |
2007-09-24 | objects now work in Winnie C64 | Matthew Hoops |
2007-09-24 | allow Winnie Apple II to start up, however room images are slightly distorted... | Matthew Hoops |
2007-09-24 | fix regression in the inventory from r28995 | Matthew Hoops |
2007-09-24 | ok, really get rid of "object 41" now -- didn't realize that the rnd function... | Matthew Hoops |
2007-09-23 | Rename class variables to conform our coding guidelines. | Eugene Sandulenko |
2007-09-23 | Cleanup. Also, changed isBigEndian to be a boolean | Filippos Karapetis |
2007-09-23 | Add Tigger and Mist events implementation | Eugene Sandulenko |
2007-09-23 | objects now work in Winnie Amiga | Matthew Hoops |
2007-09-23 | Fix regression | Eugene Sandulenko |
2007-09-23 | changes for Winnie Amiga (now playable) and C64 | Matthew Hoops |
2007-09-23 | More endianness and alignment fixes | Eugene Sandulenko |
2007-09-23 | Make readRoom() truly alignment- and endian-safe | Eugene Sandulenko |
2007-09-23 | Fixed some platform checks | Filippos Karapetis |
2007-09-23 | allow Winnie C64 to start, although there are problems with the images (proba... | Matthew Hoops |
2007-09-23 | randomize() can no longer create "object 41" -- there is no object 41, and wh... | Matthew Hoops |
2007-09-23 | readRoom is now Endian-safe | Matthew Hoops |
2007-09-22 | fix possible Endian issue | Matthew Hoops |
2007-09-22 | allow Winnie Amiga to show room images, still not playable | Matthew Hoops |
2007-09-22 | some cleanup involving Winnie Amiga, however it still only shows the intro | Matthew Hoops |
2007-09-22 | allow Winnie Amiga to show the intro | Matthew Hoops |
2007-09-20 | cleanup with updating the screen; mostly moved to gameLoop | Matthew Hoops |
2007-09-20 | add stub for playSound in Winnie | Matthew Hoops |
2007-09-20 | cleanup to readObj and readRoom | Matthew Hoops |
2007-09-19 | some cleanup using malloc and with readObj | Matthew Hoops |
2007-09-19 | Merge several choice-related functions | Eugene Sandulenko |
2007-09-19 | Moved some keyboard code from Winnie together with the other keyboard functions | Filippos Karapetis |
2007-09-18 | Code formatting fixes | Max Horn |
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko |
2007-09-12 | cleanup the intro of Winnie | Matthew Hoops |
2007-09-11 | PreAGI does not need an AGI resource loader, as it only needs to load picture... | Matthew Hoops |
2007-09-09 | It's now possible to move around in Winnie using the mouse, by clicking on th... | Filippos Karapetis |