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path: root/engines/agi/preagi_winnie.cpp
AgeCommit message (Expand)Author
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-10-01Fixed some potential memory leaks, reported by salty-horseFilippos Karapetis
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-18fix another regression from the RTL branch mergeMatthew Hoops
2009-01-04fix infinite loop when trying to quit in WinnieMatthew Hoops
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-08-05Fixed some GCC warningsChristopher Page
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08PreAGI works with the new GMM implementationChristopher Page
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-11Cleanup and simplificationFilippos Karapetis
2008-01-11Don't show help when the alt or shift keys are pressedFilippos Karapetis
2008-01-11Cleanup and simplificationFilippos Karapetis
2007-12-10Save game header is 32 bits, not 16Filippos Karapetis
2007-12-10Oops, fixed some problems with the last commitFilippos Karapetis
2007-12-10It's now possible again to import saved games from the original interpreter o...Filippos Karapetis
2007-12-08Saving and loading in Winnie the Pooh should now be endian and alignment safe...Filippos Karapetis
2007-10-13Add a debug console in Winnie (patch by clone2727)Filippos Karapetis
2007-09-24objects now work in Winnie C64Matthew Hoops
2007-09-24allow Winnie Apple II to start up, however room images are slightly distorted...Matthew Hoops
2007-09-24fix regression in the inventory from r28995Matthew Hoops
2007-09-24ok, really get rid of "object 41" now -- didn't realize that the rnd function...Matthew Hoops
2007-09-23Rename class variables to conform our coding guidelines.Eugene Sandulenko
2007-09-23Cleanup. Also, changed isBigEndian to be a booleanFilippos Karapetis
2007-09-23Add Tigger and Mist events implementationEugene Sandulenko
2007-09-23objects now work in Winnie AmigaMatthew Hoops
2007-09-23Fix regressionEugene Sandulenko
2007-09-23changes for Winnie Amiga (now playable) and C64Matthew Hoops
2007-09-23More endianness and alignment fixesEugene Sandulenko
2007-09-23Make readRoom() truly alignment- and endian-safeEugene Sandulenko
2007-09-23Fixed some platform checksFilippos Karapetis
2007-09-23allow Winnie C64 to start, although there are problems with the images (proba...Matthew Hoops
2007-09-23randomize() can no longer create "object 41" -- there is no object 41, and wh...Matthew Hoops
2007-09-23readRoom is now Endian-safeMatthew Hoops
2007-09-22fix possible Endian issueMatthew Hoops
2007-09-22allow Winnie Amiga to show room images, still not playableMatthew Hoops
2007-09-22some cleanup involving Winnie Amiga, however it still only shows the introMatthew Hoops
2007-09-22allow Winnie Amiga to show the introMatthew Hoops
2007-09-20cleanup with updating the screen; mostly moved to gameLoopMatthew Hoops
2007-09-20add stub for playSound in WinnieMatthew Hoops
2007-09-20cleanup to readObj and readRoomMatthew Hoops
2007-09-19some cleanup using malloc and with readObjMatthew Hoops