Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-21 | AGI: Changed meaning of pcjr sound device. Now it is Sarien emu | Eugene Sandulenko | |
Music drivers: default: proper Tandy/PCJr adlib: proper Tandy/PCJr pcjr: old Sarien emu amiga: old Sarien emu in Amiga mode pcspk: Sarien emu in PCSpk mode (quite wrong) midi: 4 channel MIDI svn-id: r52836 | |||
2010-09-20 | AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS Games | Eugene Sandulenko | |
svn-id: r52831 | |||
2010-06-15 | AGI: Made proper Tandy emulator default for PC games. | Eugene Sandulenko | |
svn-id: r49760 | |||
2010-06-15 | AGI: rearranged class methods a bit and cleanup. | Eugene Sandulenko | |
svn-id: r49758 | |||
2010-06-15 | AGI: Split all sound generators into separate modules. | Eugene Sandulenko | |
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757 | |||
2010-06-15 | AGI: Implement FR #2813133. | Eugene Sandulenko | |
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support". Add proper Tandy music. Heavily based on NAGI source, thus attached its X11 license. To run it now use -e pcjr. Old one is still default for adlib but most likely will be changed in the future. Also lied ground for further separation of different sound generators. svn-id: r49755 | |||
2010-06-15 | AGI: Make sure that sound variable is reset once music is stopped. | Eugene Sandulenko | |
svn-id: r49754 | |||
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko | |
svn-id: r49752 | |||
2010-06-15 | AGI: Implement FR #1913900. | Eugene Sandulenko | |
FR #1913900: "AGI: MIDI support". Currently it gets selected when Adlib is chosen. Finding a better way to do it is a todo. Also default instrument mapping is plain. Based on original code by Jens. Christian Restemeier. svn-id: r49751 | |||
2010-06-15 | AGI: Split out IIgs sound emulator into separate files. | Eugene Sandulenko | |
svn-id: r49749 | |||
2010-06-15 | AGI: Fix bug #2960584. | Eugene Sandulenko | |
Bug #2960584: "AGI: (Fan) SQ0: Music lost on saving (and loading)". Actually music did not loop at all. Our looping code was broken. svn-id: r49735 | |||
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn | |
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-03-18 | COMMON: Move typedef StringList from str.h to new header str-array.h | Max Horn | |
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-21 | Silenced some cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47427 | |||
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn | |
svn-id: r47182 | |||
2010-01-08 | Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵ | Max Horn | |
header common/types.h svn-id: r47180 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | AGI: Change g_useChorus to SoundMgr::_useChorus, and add FIXME comment about ↵ | Max Horn | |
it always being true (so maybe it can be removed?) svn-id: r45266 | |||
2009-10-18 | Introduced new type Common::DisposeAfterUse::Flag | Max Horn | |
svn-id: r45233 | |||
2009-07-14 | Remove ioFailed() usage from AGI engine. | Kari Salminen | |
svn-id: r42495 | |||
2009-06-19 | Fixed a warning about an uninitialized variable | Filippos Karapetis | |
svn-id: r41660 | |||
2009-06-17 | Preliminary support for CoCo3 music. | Eugene Sandulenko | |
svn-id: r41618 | |||
2009-06-13 | Added sanity checking to stopSound() and a bit more debug output | Eugene Sandulenko | |
svn-id: r41501 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-18 | Fix bug with AGI ignoring music volume. | Eugene Sandulenko | |
svn-id: r40703 | |||
2009-05-10 | clean up AGI fillAudio | Willem Jan Palenstijn | |
svn-id: r40435 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-03 | Formatting | Eugene Sandulenko | |
svn-id: r35701 | |||
2008-11-20 | AGI: fsnodeNameEqualsIgnoreCase and FSNode usage should be replaced by SearchMan | Max Horn | |
svn-id: r35130 | |||
2008-10-13 | Patch #2131406: AGI: Fix Crash with Apple][ Instruments. | Kari Salminen | |
Applied the patch as it is, thanks clone2727. Now Apple IIGS AGI games don't crash anymore if the instruments (They're in *.SYS16) or the instrument samples (They're in SIERRASTANDARD) aren't found. svn-id: r34798 | |||
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn | |
svn-id: r34716 | |||
2008-09-30 | AGI: Another case where it is better to use FSNodes directly, instead of ↵ | Max Horn | |
converting them to path strings svn-id: r34708 | |||
2008-09-13 | Big patch changing the signature of various Stream methods (some ports may ↵ | Max Horn | |
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514 | |||
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵ | Max Horn | |
'typedef Common::String String;' name aliases svn-id: r34302 | |||
2008-08-13 | Fixed initialization of some SoundMgr-class's member variables. Moved ↵ | Kari Salminen | |
_sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. svn-id: r33822 | |||
2008-08-13 | Reverted r33815 (But not r33816). | Kari Salminen | |
svn-id: r33819 | |||
2008-08-13 | Shutting up Valgrind about using uninitialised values from array _chn in ↵ | Kari Salminen | |
function stopNote. svn-id: r33816 | |||
2008-08-13 | Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. ↵ | Kari Salminen | |
Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game. svn-id: r33815 | |||
2008-04-21 | Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at ↵ | Kari Salminen | |
the correct times without the previously observed time jitter effect. svn-id: r31636 | |||
2008-04-17 | Fixed gcc warnings. | Johannes Schickel | |
svn-id: r31550 | |||
2008-04-17 | Fix building with GCC (a few extra ;'s got in there somehow). | John Willis | |
svn-id: r31545 | |||
2008-04-17 | Implemented Apple IIGS MIDI playing with software mixing. | Kari Salminen | |
(NOTE: As you can hear this is a work in progress ;-)) - Added IIgsSoundMgr class for handling Apple IIGS sounds and moved functionality inside it - Added IIgsMidiChannel class for handling Apple IIGS MIDI channels - Made sound effects playing use the IIgsSoundMgr class too - Modified software mixing routine to mix multiple sounds svn-id: r31544 | |||
2008-04-15 | Make convertWave-function static as it uses no member variables. | Kari Salminen | |
svn-id: r31510 | |||
2008-04-15 | Cleanup (Remove unneeded functions and rename a struct correctly). | Kari Salminen | |
svn-id: r31509 |