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path: root/engines/agi/sound_2gs.h
AgeCommit message (Collapse)Author
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
In preparation of using the sound code with Winnie
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-25AGI: Fix compilation on 64 bit platformsWillem Jan Palenstijn
I'm unable to test this change, but it avoids using a pointer to store an int temporarily.
2011-05-25Merge pull request #9 from tiqpit/a2gsEugene Sandulenko
AGI: Fix //gs output
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12AGI: FormattingJussi Pitkanen
2011-04-09AGI: Cleanup sound_2gs.*Jussi Pitkanen
2011-04-09AGI: Refactor and fix Apple IIGS sound generatorJussi Pitkanen
Make the player be centered on a fixed number of "generators" instead of MIDI channels that arbitrarily allocate generators for notes. Make the audio stream to be stereo and for sample rate use _sampleRate. Rewrite the synthesis core: * Make generators use both oscillators * Implement swap mode for oscillators * Fix envelope update frequency
2011-04-04AGI: Avoid global constructors (due to global refs)Max Horn
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-06-15AGI: Split all sound generators into separate modules.Eugene Sandulenko
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757
2010-06-15AGI: Split out IIgs sound emulator into separate files.Eugene Sandulenko
svn-id: r49749