Age | Commit message (Collapse) | Author |
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This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.
astyle + manual fixup
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fixes crash in Manhunter 1, when looking at corpse right at the
start. Sound resource is actually corrupt (missing bytes).
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check curInstrument pointer inside midiNoteOff
also improving readability a bit by cleanup
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According to Apple IIgs emulator and recorded music on Apple IIgs,
it seems that stereo was reversed. Melody in games seems to be
playing on left channel and not on the right one.
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fixes several crash possibilities
including uninitialized .chn
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In preparation of using the sound code with Winnie
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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I'm unable to test this change, but it avoids using a pointer to store
an int temporarily.
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AGI: Fix //gs output
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Make the player be centered on a fixed number of "generators" instead of
MIDI channels that arbitrarily allocate generators for notes.
Make the audio stream to be stereo and for sample rate use _sampleRate.
Rewrite the synthesis core:
* Make generators use both oscillators
* Implement swap mode for oscillators
* Fix envelope update frequency
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svn-id: r55850
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Now the sound subsystem of the engine finally is possible to grasp.
Also now it is obvious why CoCo3 sounds are not functioning.
svn-id: r49757
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svn-id: r49749
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