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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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sprite.cpp
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2007-12-25
Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio...
Kari Salminen
2007-12-13
Use CLIP template for clipping in the AGI engine
Filippos Karapetis
2007-06-25
Fix priority screen showing when using AGI256 or AGI256-2.
Kari Salminen
2007-06-20
Add AGI256-2 support (On top of already present AGI256 support).
Kari Salminen
2007-06-20
Make drawing & blitting always use the correct screen
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-07
Fixed some comments
Filippos Karapetis
2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-04-24
Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
Filippos Karapetis
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
2007-01-06
Removed almost all the remaining hires code.
David Symonds
2007-01-06
More hires removal, this time from sprites.
David Symonds
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-31
Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 an...
Willem Jan Palenstijn
2006-05-30
cleanup
Willem Jan Palenstijn
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-26
replace agi/list.h by Common::List; cleanup
Willem Jan Palenstijn
2006-05-26
replace agi/list.h by Common::List
Willem Jan Palenstijn
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
Fixed most - not all - GCC warnings.
Torbjörn Andersson
2006-05-24
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski