aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/view.cpp
AgeCommit message (Collapse)Author
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-08Fixed bug #1715284: Roger sometimes disappearsFilippos Karapetis
svn-id: r26790
2007-05-07Fixed some commentsFilippos Karapetis
svn-id: r26771
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ↵Filippos Karapetis
now obsolete from the game features field svn-id: r26764
2007-05-05Fixed bug #1658643: AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copyFilippos Karapetis
Also, removed one of the two workarounds for the KQ4 intro, as it's not needed svn-id: r26754
2007-05-04Slight optimizationFilippos Karapetis
svn-id: r26745
2007-05-04AGI: Changed a nasty workaround regarding views to only apply to a specific ↵Filippos Karapetis
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-05-30objectify AGI sprite.h/cppChris Apers
svn-id: r22781
2006-05-25remove superfluous struct keywordsWillem Jan Palenstijn
svn-id: r22640
2006-05-25add and use is_ego_view() functionWillem Jan Palenstijn
svn-id: r22638
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588