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authorWillem Jan Palenstijn2006-05-25 22:53:45 +0000
committerWillem Jan Palenstijn2006-05-25 22:53:45 +0000
commit017655682167667cee9d9d2e15e32c075af8ee2d (patch)
tree89b86355c14a69025207461c568c31374e0e8624 /engines/agi/view.cpp
parent8062eb6ec33e32012da28f0cd06b8f9334c26937 (diff)
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remove superfluous struct keywords
svn-id: r22640
Diffstat (limited to 'engines/agi/view.cpp')
-rw-r--r--engines/agi/view.cpp35
1 files changed, 17 insertions, 18 deletions
diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp
index 21aa34f73a..a936410309 100644
--- a/engines/agi/view.cpp
+++ b/engines/agi/view.cpp
@@ -27,9 +27,9 @@
namespace Agi {
-static void _set_cel(struct vt_entry *v, int n) {
- struct view_loop *current_vl;
- struct view_cel *current_vc;
+static void _set_cel(vt_entry *v, int n) {
+ view_loop *current_vl;
+ view_cel *current_vc;
v->current_cel = n;
@@ -51,8 +51,8 @@ static void _set_cel(struct vt_entry *v, int n) {
v->y_size = current_vc->height;
}
-static void _set_loop(struct vt_entry *v, int n) {
- struct view_loop *current_vl;
+static void _set_loop(vt_entry *v, int n) {
+ view_loop *current_vl;
debugC(7, kDebugLevelResources, "vt entry #%d, loop = %d", v->entry, n);
/* Added to avoid crash when leaving the arcade machine in MH1
@@ -74,7 +74,7 @@ static void _set_loop(struct vt_entry *v, int n) {
v->loop_data = &game.views[v->current_view].loop[n];
}
-static void update_view(struct vt_entry *v) {
+static void update_view(vt_entry *v) {
int cel, last_cel;
if (v->flags & DONTUPDATE) {
@@ -137,8 +137,8 @@ int decode_view(int n) {
int loop, cel;
uint8 *v, *lptr;
uint16 lofs, cofs;
- struct view_loop *vl;
- struct view_cel *vc;
+ view_loop *vl;
+ view_cel *vc;
debugC(5, kDebugLevelResources, "decode_view(%d)", n);
v = game.views[n].rdata;
@@ -153,7 +153,7 @@ int decode_view(int n) {
/* allocate memory for all views */
game.views[n].loop = (view_loop *)
- calloc(game.views[n].num_loops, sizeof(struct view_loop));
+ calloc(game.views[n].num_loops, sizeof(view_loop));
if (game.views[n].loop == NULL)
return err_NotEnoughMemory;
@@ -167,7 +167,7 @@ int decode_view(int n) {
vl->num_cels = *(v + lofs);
debugC(6, kDebugLevelResources, "view %d, num_cels = %d", n, vl->num_cels);
- vl->cel = (view_cel *) calloc(vl->num_cels, sizeof(struct view_cel));
+ vl->cel = (view_cel *) calloc(vl->num_cels, sizeof(view_cel));
if (vl->cel == NULL) {
free(game.views[n].loop);
game.views[n].num_loops = 0;
@@ -231,7 +231,7 @@ void unload_view(int n) {
* @param v pointer to view table entry
* @param n number of cel
*/
-void set_cel(struct vt_entry *v, int n) {
+void set_cel(vt_entry *v, int n) {
assert(v->view_data != NULL);
assert(v->num_cels >= n);
@@ -257,7 +257,7 @@ void set_cel(struct vt_entry *v, int n) {
* @param v pointer to view table entry
* @param n number of loop
*/
-void set_loop(struct vt_entry *v, int n) {
+void set_loop(vt_entry *v, int n) {
assert(v->view_data != NULL);
assert(v->num_loops >= n);
_set_loop(v, n);
@@ -269,7 +269,7 @@ void set_loop(struct vt_entry *v, int n) {
* @param v pointer to view table entry
* @param n number of AGI view resource
*/
-void set_view(struct vt_entry *v, int n) {
+void set_view(vt_entry *v, int n) {
v->view_data = &game.views[n];
v->current_view = n;
v->num_loops = v->view_data->num_loops;
@@ -280,7 +280,7 @@ void set_view(struct vt_entry *v, int n) {
* Set the view table entry as updating.
* @param v pointer to view table entry
*/
-void start_update(struct vt_entry *v) {
+void start_update(vt_entry *v) {
if (~v->flags & UPDATE) {
erase_both();
v->flags |= UPDATE;
@@ -292,7 +292,7 @@ void start_update(struct vt_entry *v) {
* Set the view table entry as non-updating.
* @param v pointer to view table entry
*/
-void stop_update(struct vt_entry *v) {
+void stop_update(vt_entry *v) {
if (v->flags & UPDATE) {
erase_both();
v->flags &= ~UPDATE;
@@ -317,7 +317,7 @@ static int loop_table_4[] = {
* to update the view table entries and blit the sprites.
*/
void update_viewtable() {
- struct vt_entry *v;
+ vt_entry *v;
int i, loop;
i = 0;
@@ -375,8 +375,7 @@ void update_viewtable() {
}
}
-bool is_ego_view(const vt_entry* v)
-{
+bool is_ego_view(const vt_entry* v) {
return v == game.view_table;
}