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AgeCommit message (Expand)Author
2016-02-06AGI: Move debugger to Ctrl-Shift-DMartin Kiewitz
2016-02-06AGI: Switch to CLUT3 for Macintosh as defaultMartin Kiewitz
2016-02-05AGI: Adding Macintosh palettes for GR+SQ2Martin Kiewitz
2016-02-05AGI: Make it possible to also force CGA/EGA/VGAMartin Kiewitz
2016-02-05AGI: fix build powf() -> pow()Martin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
2016-02-05AGI: GfxMgr::drawBox now using kRenderMacintoshMartin Kiewitz
2016-02-05AGI: Rewrote stringWordWrap()Martin Kiewitz
2016-02-04AGI: Restrict hide.mouse to AGI3 onlyMartin Kiewitz
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
2016-02-04AGI: Add verbose flags to debug command screenobjMartin Kiewitz
2016-02-04AGI: Fix cursor position after save game descr.Martin Kiewitz
2016-02-04AGI: More accurate menu mouse supportMartin Kiewitz
2016-02-04AGI: Add Atari ST system UI buttonsMartin Kiewitz
2016-02-04AGI: Add buttons to save/restore verify dialogsMartin Kiewitz
2016-02-04AGI: Add Amiga system UI buttonsMartin Kiewitz
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
2016-02-04AGI: Fix disabled look to work properly in menusMartin Kiewitz
2016-02-03AGI: Add different window frames for MacintoshMartin Kiewitz
2016-02-03AGI: Add different window frames for Apple IIgsMartin Kiewitz
2016-02-03AGI: Message box mouse supportMartin Kiewitz
2016-02-03AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMERMartin Kiewitz
2016-02-03AGI: Increase time delay for Apple IIgsMartin Kiewitz
2016-02-03AGI: Remove unused initialized variableMartin Kiewitz
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz
2016-02-03AGI: Change cycle delay handling, seems to fix GRMartin Kiewitz
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
2016-02-03AGI: Call update screen in have.key for nowMartin Kiewitz
2016-02-03AGI: Make inner loop handlers consistentMartin Kiewitz
2016-02-03AGI: Implement messageBox() as inner loopMartin Kiewitz
2016-02-03AGI: Remove Gold Rush workaround, no longer neededMartin Kiewitz
2016-02-03AGI: Fix regression of have.key changesMartin Kiewitz
2016-02-02AGI: add drawCharacterOnDisplay()Martin Kiewitz
2016-02-02AGI: Remove inputMode, not needed anyoreMartin Kiewitz
2016-02-02AGI: test commands cleanupMartin Kiewitz
2016-02-02AGI: Use inner loop functionality for have.keyMartin Kiewitz
2016-02-02AGI: Don't pause in game timer while in menusMartin Kiewitz
2016-02-02AGI: code formattingMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-02AGI: Add WORKAROUND comment to "render after menu"Martin Kiewitz
2016-02-02AGI: Don't use status row for menu mouse triggerMartin Kiewitz
2016-02-02AGI: Render after menu, when playarea starts at 0Martin Kiewitz
2016-02-02AGI: mouse support for menuMartin Kiewitz
2016-02-02AGI: changed debug msg VGA font -> PC BIOS fontMartin Kiewitz
2016-02-01AGI: change how menus are triggered on Non-PCMartin Kiewitz
2016-02-01AGI: Pass vm pointer directly to commandsMartin Kiewitz
2016-02-01AGI: Rename _game.lognum to _game.curLogicNrMartin Kiewitz
2016-02-01AGI: Change _game.exitAllLogics to booleanMartin Kiewitz
2016-02-01AGI: Remove _game.hasPrompt, no longer neededMartin Kiewitz