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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-06-05
AGI: More class initialization
Eugene Sandulenko
2016-06-05
AGI: Clean up object initialization
Eugene Sandulenko
2016-05-29
Merge pull request #764 from salty-horse/agi_audio
Eugene Sandulenko
2016-05-25
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2016-05-22
AGI: Fix invalid read (/crash), when shaking screen
Martin Kiewitz
2016-05-22
AGI: Reduce audio header dependencies
Ori Avtalion
2016-05-17
AGI: Remove useless code.
Eugene Sandulenko
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-05-10
AGI: Safer string copying
Eugene Sandulenko
2016-05-07
AGI: Reset all timers on startup
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-04-13
AGI: Move predictivedialog.h out of agi.h
Ori Avtalion
2016-03-23
AGI: Fix inaccurate predictive dialog trigger rect
Martin Kiewitz
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-28
AGI: Remove comma from "Pause when entering commands"
Martin Kiewitz
2016-02-28
AGI: Add optional "pause, when entering commands" feature
Martin Kiewitz
2016-02-28
AGI: Fix small memory leak in Hercules font loader
Torbjörn Andersson
2016-02-28
AGI: Set monitor VM var to EGA for Hercules rendering
Martin Kiewitz
2016-02-28
AGI: Disable font loading from HGC_GRAF.OVL (AGI3)
Martin Kiewitz
2016-02-28
AGI: Hercules rendering for game screen
Martin Kiewitz
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-25
AGI: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-25
AGI: Add detection for 13th Disciple 1.01 bug #7010
Martin Kiewitz
2016-02-20
AGI: Add detection for fan games with broken volume bug #7035
Martin Kiewitz
2016-02-20
AGI: Added comments about Black Cauldron+KQ2, removed warning
Martin Kiewitz
2016-02-19
AGI: Comment about another artificial delay situation
Martin Kiewitz
2016-02-19
AGI: Fix a tiny inaccuracy in string word wrapper
Martin Kiewitz
2016-02-19
AGI: Add artificial delay for GR stagecoach path
Martin Kiewitz
2016-02-19
AGI: Slightly change artificial delay to detect GR mule
Martin Kiewitz
2016-02-19
AGI: Fix comment about end.of.loop/motion
Martin Kiewitz
2016-02-19
AGI: Add detection+workaround for endofloop+motion at the same time
Martin Kiewitz
2016-02-19
AGI: Save screen object loop_flag
Martin Kiewitz
2016-02-18
AGI: Add missed comma
Eugene Sandulenko
2016-02-18
AGI: Apple IIgs time delay override MH1 completed
Martin Kiewitz
2016-02-18
AGI: Apple IIgs time delay override KQ4 completed
Martin Kiewitz
2016-02-17
AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936
Martin Kiewitz
2016-02-16
AGI: Added comment about artificial delay sq2 scene
Martin Kiewitz
2016-02-16
AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2)
Martin Kiewitz
2016-02-16
AGI: Added console command to disable automatic saves
Martin Kiewitz
2016-02-16
AGI: Change how VM timer vars are handled
Martin Kiewitz
2016-02-14
AGI: Changes to vm var seconds heuristic (delay loop detection)
Martin Kiewitz
2016-02-14
AGI: Add heuristic to detect delay loops within scripts
Martin Kiewitz
2016-02-14
AGI: Added a few comments about KQ1
Martin Kiewitz
2016-02-14
AGI: Fix another comment about dynamic priority table
Martin Kiewitz
2016-02-14
AGI: set.pri.base was actually available in AGI2.425
Martin Kiewitz
2016-02-13
AGI: Fix new createDefaultPriorityTable() code
Martin Kiewitz
2016-02-13
AGI: Fix priority band handling
Martin Kiewitz
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