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2016-02-28AGI: Fix small memory leak in Hercules font loaderTorbjörn Andersson
2016-02-28AGI: Set monitor VM var to EGA for Hercules renderingMartin Kiewitz
2016-02-28AGI: Disable font loading from HGC_GRAF.OVL (AGI3)Martin Kiewitz
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-25AGI: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-25AGI: Add detection for 13th Disciple 1.01 bug #7010Martin Kiewitz
2016-02-20AGI: Add detection for fan games with broken volume bug #7035Martin Kiewitz
2016-02-20AGI: Added comments about Black Cauldron+KQ2, removed warningMartin Kiewitz
2016-02-19AGI: Comment about another artificial delay situationMartin Kiewitz
2016-02-19AGI: Fix a tiny inaccuracy in string word wrapperMartin Kiewitz
2016-02-19AGI: Add artificial delay for GR stagecoach pathMartin Kiewitz
2016-02-19AGI: Slightly change artificial delay to detect GR muleMartin Kiewitz
2016-02-19AGI: Fix comment about end.of.loop/motionMartin Kiewitz
2016-02-19AGI: Add detection+workaround for endofloop+motion at the same timeMartin Kiewitz
2016-02-19AGI: Save screen object loop_flagMartin Kiewitz
2016-02-18AGI: Add missed commaEugene Sandulenko
2016-02-18AGI: Apple IIgs time delay override MH1 completedMartin Kiewitz
2016-02-18AGI: Apple IIgs time delay override KQ4 completedMartin Kiewitz
2016-02-17AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936Martin Kiewitz
2016-02-16AGI: Added comment about artificial delay sq2 sceneMartin Kiewitz
2016-02-16AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2)Martin Kiewitz
2016-02-16AGI: Added console command to disable automatic savesMartin Kiewitz
2016-02-16AGI: Change how VM timer vars are handledMartin Kiewitz
2016-02-14AGI: Changes to vm var seconds heuristic (delay loop detection)Martin Kiewitz
2016-02-14AGI: Add heuristic to detect delay loops within scriptsMartin Kiewitz
2016-02-14AGI: Added a few comments about KQ1Martin Kiewitz
2016-02-14AGI: Fix another comment about dynamic priority tableMartin Kiewitz
2016-02-14AGI: set.pri.base was actually available in AGI2.425Martin Kiewitz
2016-02-13AGI: Fix new createDefaultPriorityTable() codeMartin Kiewitz
2016-02-13AGI: Fix priority band handlingMartin Kiewitz
2016-02-13AGI: Add another situation that needs artificial delayMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override SQ1 completedMartin Kiewitz
2016-02-13AGI: Adding seconds of current time to saved gamesMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override KQ4 data addedMartin Kiewitz
2016-02-13AGI: Apple IIgs time delay override SQ2 data addedMartin Kiewitz
2016-02-13AGI: Add time delay overwrite for AppleIIgsMartin Kiewitz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
2016-02-10AGI: Remove unused methodMartin Kiewitz
2016-02-10AGI: CleanupMartin Kiewitz
2016-02-10AGI: Init video before font + text initMartin Kiewitz
2016-02-09AGI: Use special Apple IIgs SQ1 palette for SQ1Martin Kiewitz
2016-02-09AGI: Fix warningMartin Kiewitz
2016-02-09AGI: Fix invalid coordinate warnings for spritesMartin Kiewitz
2016-02-09AGI: Only set VAR_KEY,when no controller/directionMartin Kiewitz
2016-02-09AGI: Hold-Key: only send stationary for directionsMartin Kiewitz
2016-02-09AGI: Fix skip auto-save slot code for auto-saveMartin Kiewitz
2016-02-09AGI: Check xPos/yPos when building sprite listsMartin Kiewitz
2016-02-09AGI: Cut menu in case menu names are too longMartin Kiewitz
2016-02-09AGI: Change set.simple string copy codeMartin Kiewitz