Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-25 | Do not use abort (for that matter, shouldn't used exit(), either, but we ↵ | Max Horn | |
(ab)use that in various places anyway...) svn-id: r29994 | |||
2007-12-25 | Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj ↵ | Kari Salminen | |
priority error). svn-id: r29984 | |||
2007-12-20 | Clarify AGI FIXME | Max Horn | |
svn-id: r29930 | |||
2007-12-20 | Fix for isalpha() assertions | Filippos Karapetis | |
svn-id: r29924 | |||
2007-12-20 | Further changes to the AGI keyboard code, matching it against the original ↵ | Max Horn | |
Sarien SDL input code. There are still quite some bits which are unclear to me, though svn-id: r29921 | |||
2007-12-20 | More cleanup | Max Horn | |
svn-id: r29917 | |||
2007-12-20 | get rid of unused globals | Max Horn | |
svn-id: r29916 | |||
2007-12-13 | Use CLIP template for clipping in the AGI engine | Filippos Karapetis | |
svn-id: r29854 | |||
2007-12-10 | Save game header is 32 bits, not 16 | Filippos Karapetis | |
svn-id: r29819 | |||
2007-12-10 | Oops, fixed some problems with the last commit | Filippos Karapetis | |
svn-id: r29817 | |||
2007-12-10 | It's now possible again to import saved games from the original interpreter ↵ | Filippos Karapetis | |
of Winnie the Pooh svn-id: r29816 | |||
2007-12-09 | cleanup | Max Horn | |
svn-id: r29795 | |||
2007-12-09 | cleanup | Max Horn | |
svn-id: r29792 | |||
2007-12-08 | Saving and loading in Winnie the Pooh should now be endian and alignment ↵ | Filippos Karapetis | |
safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter svn-id: r29771 | |||
2007-12-08 | Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION | Filippos Karapetis | |
svn-id: r29770 | |||
2007-12-08 | The variables nFrame and iItem can also have negative values | Filippos Karapetis | |
svn-id: r29769 | |||
2007-12-08 | Saving and loading in Mickey's Space Adventure should now be endian and ↵ | Filippos Karapetis | |
alignment safe. Note that this breaks older saved games svn-id: r29768 | |||
2007-12-08 | Fix compiler warning | Max Horn | |
svn-id: r29761 | |||
2007-12-06 | Move AGI engine back to custom line drawing routine as it caused regressions | Eugene Sandulenko | |
svn-id: r29735 | |||
2007-12-05 | Remove now obsolete comment | Filippos Karapetis | |
svn-id: r29729 | |||
2007-11-28 | Fixes Mickey and Gold rush. Not the cleanest fix but tested and works | Stuart George | |
svn-id: r29658 | |||
2007-11-28 | Update mouse coordinates onn *all* mouse events, i.e. also after click events | Max Horn | |
svn-id: r29657 | |||
2007-11-28 | Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 ↵ | Stuart George | |
circle plot patterns svn-id: r29653 | |||
2007-11-25 | Switch AGI to common drawLine() as well | Eugene Sandulenko | |
svn-id: r29636 | |||
2007-11-24 | Removed some unnecessary code which was common for two cases | Filippos Karapetis | |
svn-id: r29622 | |||
2007-11-23 | Minimized screen updates for Mickey's Space Adventure, and correctly set the ↵ | Filippos Karapetis | |
hint for Uranus svn-id: r29619 | |||
2007-11-23 | cleanup | Max Horn | |
svn-id: r29617 | |||
2007-11-22 | Objects in Mickey's Space Adventure are shown correctly now | Filippos Karapetis | |
svn-id: r29612 | |||
2007-11-22 | Change the AGI image stack to use Common::Stack | Max Horn | |
svn-id: r29608 | |||
2007-11-22 | Refactore the AGI floodfill code | Max Horn | |
svn-id: r29600 | |||
2007-11-21 | Cleanup | Filippos Karapetis | |
svn-id: r29592 | |||
2007-11-21 | Fixed usage of Common::Stack. | Johannes Schickel | |
svn-id: r29591 | |||
2007-11-21 | Oops, Common::Stack should be used instead of Common::FixedStack | Filippos Karapetis | |
svn-id: r29590 | |||
2007-11-21 | Common::FixedStack is used now for AGI flood fill routines | Filippos Karapetis | |
svn-id: r29589 | |||
2007-11-20 | Fix regression with the menus | Filippos Karapetis | |
svn-id: r29588 | |||
2007-11-20 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r29585 | |||
2007-11-20 | Muting the compiler :P | Sven Hesse | |
svn-id: r29581 | |||
2007-11-20 | Slight fix for the sound in Mickey's Space Adventure | Filippos Karapetis | |
svn-id: r29579 | |||
2007-11-20 | Implemented music in Mickey's Space Adventure, thanks to the now common ↵ | Filippos Karapetis | |
softsynth square wave generator svn-id: r29575 | |||
2007-11-19 | Oops, made _speakerStream private again | Filippos Karapetis | |
svn-id: r29574 | |||
2007-11-19 | _speakerStream should be public. Also, when preAGI engine closes, the ↵ | Filippos Karapetis | |
speaker handle is freed svn-id: r29573 | |||
2007-11-19 | oops. that's what last minute moves may result in. | Eugene Sandulenko | |
svn-id: r29570 | |||
2007-11-19 | Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong | Eugene Sandulenko | |
svn-id: r29569 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-10-31 | Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken" | Filippos Karapetis | |
svn-id: r29346 | |||
2007-10-31 | Added a FIXME-comment and a warning to the unknown test command 19. | Kari Salminen | |
svn-id: r29336 | |||
2007-10-31 | Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)). | Kari Salminen | |
svn-id: r29335 | |||
2007-10-13 | Fixing compilation | Sven Hesse | |
svn-id: r29216 | |||
2007-10-13 | Add a debug console in Winnie (patch by clone2727) | Filippos Karapetis | |
svn-id: r29215 | |||
2007-09-24 | objects now work in Winnie C64 | Matthew Hoops | |
svn-id: r29095 |