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2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
svn-id: r23011
2006-06-06For the masochists out there,i it is now possible to select the PC SpeakerTorbjörn Andersson
music driver. There are some other emulation modes, but I'm not sure how they should be mapped to from our music drivers. svn-id: r22952
2006-06-03Split ID string into several small strings for systems not coping with large ↵Lars Persson
string constants. svn-id: r22856
2006-06-01Fix keyboard input. Now it is possible to use key modifiers freely.Eugene Sandulenko
svn-id: r22818
2006-05-31Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 ↵Willem Jan Palenstijn
and 925074) svn-id: r22808
2006-05-31Fixed many const related warningsMax Horn
svn-id: r22794
2006-05-30cleanupWillem Jan Palenstijn
svn-id: r22783
2006-05-30objectify AGI sprite.h/cppChris Apers
svn-id: r22781
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
svn-id: r22757
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
the debug console. Ctrl-D may be just as bad. Does anyone know for sure? svn-id: r22711
2006-05-28Allow key pad navigation.Torbjörn Andersson
svn-id: r22706
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
svn-id: r22666
2006-05-26If a game ends by natural causes, unload_object() will be called twice. MakeTorbjörn Andersson
sure it doesn't try to free the same memory twice. svn-id: r22659
2006-05-26replace agi/list.h by Common::ListWillem Jan Palenstijn
svn-id: r22658
2006-05-25remove superfluous struct keywordsWillem Jan Palenstijn
svn-id: r22640
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
2006-05-25add and use is_ego_view() functionWillem Jan Palenstijn
svn-id: r22638
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
- Show scripts execution if requested svn-id: r22637
2006-05-25Minor cleanup and formattingEugene Sandulenko
svn-id: r22634
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
svn-id: r22632
2006-05-25fix out-of-bounds array accessWillem Jan Palenstijn
svn-id: r22627
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
svn-id: r22626
2006-05-24Fixed warning.Torbjörn Andersson
svn-id: r22620
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
svn-id: r22619
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
svn-id: r22617
2006-05-24Fix a const warningMax Horn
svn-id: r22615
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24cleanupPaweł Kołodziejski
svn-id: r22608
2006-05-24fixed modifier keysPaweł Kołodziejski
svn-id: r22607
2006-05-24moved addSpecialDebugLevel into constructorPaweł Kołodziejski
svn-id: r22606
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-24opsPaweł Kołodziejski
svn-id: r22604
2006-05-24formating a bitPaweł Kołodziejski
svn-id: r22603
2006-05-24removed not used anymore variablePaweł Kołodziejski
svn-id: r22602
2006-05-24strip one level of funcPaweł Kołodziejski
svn-id: r22601
2006-05-24Seems like the sound is generated at 22050 Hz regardless of output sample rate.Torbjörn Andersson
Hopefully, that will change in the future. svn-id: r22595
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588