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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2007-06-06
oops. MAX -> MIN to prevent memory overwrite.
Eugene Sandulenko
2007-06-06
Fix potential memory overwrite here too.
Eugene Sandulenko
2007-06-06
Fix potential memory overwrite
Eugene Sandulenko
2007-06-03
Adding the new kFeatureDisableKeyFiltering OSystem feature.
Kostas Nakos
2007-06-02
Silence an MSVC8 warning
Filippos Karapetis
2007-06-02
implement most-recently-used scheme for dictionary words
Kostas Nakos
2007-06-02
better handle mode changes and command line length
Kostas Nakos
2007-06-02
adding multi-tap alpha input
Kostas Nakos
2007-06-02
oops, remove debugging output
Kostas Nakos
2007-06-02
permit only one instance of predictive dialog, add handling of keypad keys
Kostas Nakos
2007-06-02
kill misplaced cursor, refresh only when necessary, add some (cheap) visual f...
Kostas Nakos
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
fixed predictive dialog messing up state if another dialog was already shown
Kostas Nakos
2007-05-30
properly direct pred. dialog's output, when started thru the event mechanism
Kostas Nakos
2007-05-30
Removing useless common/fs.h includes
Max Horn
2007-05-29
added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on dema...
Kostas Nakos
2007-05-27
Removing debug leftovers
Eugene Sandulenko
2007-05-26
typo (interpretator => interpreter)
Matthew Hoops
2007-05-26
Add fallback detector to AGI engine.
Eugene Sandulenko
2007-05-26
Fix potential memory overwrite
Eugene Sandulenko
2007-05-12
Make new Schiller previews names more consistent.
Eugene Sandulenko
2007-05-12
Added MD5 from bug report "#1717129 - Schiller Preview No.2"
Filippos Karapetis
2007-05-10
Fixed warnings, cleanup
Max Horn
2007-05-08
Fixed bug #1715284: Roger sometimes disappears
Filippos Karapetis
2007-05-07
Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
Filippos Karapetis
2007-05-07
Fixed some comments
Filippos Karapetis
2007-05-06
Changed a workaround made for Space Trek to apply to all AGI fanmade games. T...
Filippos Karapetis
2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-05-06
Removed several goto statements
Filippos Karapetis
2007-05-05
Fixed bug #1658643: AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy
Filippos Karapetis
2007-05-05
Fix bug #1712585
Filippos Karapetis
2007-05-04
Slight optimization
Filippos Karapetis
2007-05-04
AGI: Changed a nasty workaround regarding views to only apply to a specific v...
Filippos Karapetis
2007-04-29
Handle the escape key properly in KQ4. Fixes bug #1660158
Filippos Karapetis
2007-04-28
Changed abs() to ABS()
Torbjörn Andersson
2007-04-26
Make AGIPAL support more robust
Eugene Sandulenko
2007-04-24
Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
Filippos Karapetis
2007-04-23
Patch #1705392: "Fix regression with patch #1704914"
Eugene Sandulenko
2007-04-22
Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"
Eugene Sandulenko
2007-04-22
Fix for loading savegames from the command line.
Eugene Sandulenko
2007-04-21
Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"
Eugene Sandulenko
2007-04-21
Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'
Eugene Sandulenko
2007-04-21
More safe version of patch #1689533: "AGI: Load from command line"
Eugene Sandulenko
2007-04-06
Updating DS port for changes in main codebase. Code changes for DevkitArm r2...
Neil Millstone
2007-04-01
added the instance of EventManager returned by OSystem::getEventManager as a ...
Gregory Montoir
2007-03-30
Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
Max Horn
2007-03-29
cleanup.
Johannes Schickel
2007-03-25
Removed code that at least for now is presumed dead.
Torbjörn Andersson
2007-03-22
- Save AGIPAL resource number properly
Eugene Sandulenko
2007-03-22
- adding support for saving AGIPAL games
Matthew Hoops
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