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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2009-10-09
cleanup
Max Horn
2009-10-08
Introduce a new struct TimeDate, replacing struct tm in client code. May lead...
Max Horn
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-01
Fixed some potential memory leaks, reported by salty-horse
Filippos Karapetis
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-09-24
Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent war...
Filippos Karapetis
2009-09-24
Removed some warnings about unreachable code
Filippos Karapetis
2009-09-23
Commit modified patch from bug report #2849084 "AGI: Crash when saving fallba...
Johannes Schickel
2009-08-30
Implement getDebugger() in AGI
Jordi Vilalta Prat
2009-08-22
Properly uninitialize timer used in AgiEngine.
Johannes Schickel
2009-08-18
Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin...
Kari Salminen
2009-08-16
Fix bug #2838551: "PSP: AGI games are unbearably slow"
Eugene Sandulenko
2009-08-15
Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
Kari Salminen
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-08-02
Fix AGI crashes on 64-bit systems that require alignment
Joost Peters
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-07-22
Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"
Eugene Sandulenko
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-07-22
Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"
Eugene Sandulenko
2009-07-22
Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"
Eugene Sandulenko
2009-07-20
Fixing bug #2823854: Mickey's space adventure crash. There's one too many spa...
Matthew Hoops
2009-07-14
Remove ioFailed() usage from AGI engine.
Kari Salminen
2009-07-14
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI...
Kari Salminen
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-19
Fixed a warning about an uninitialized variable
Filippos Karapetis
2009-06-17
Preliminary support for CoCo3 music.
Eugene Sandulenko
2009-06-16
Disable music for CoCo3 games. It has different format.
Eugene Sandulenko
2009-06-15
Run AGIMOUSE hack as a side effect always
Eugene Sandulenko
2009-06-13
Added sanity checking to stopSound() and a bit more debug output
Eugene Sandulenko
2009-06-11
Added set of CoCo3 AGI games
Eugene Sandulenko
2009-06-07
AGI: Fixed typo in game name ;)
Max Horn
2009-06-06
Added CoCo3 version of SQ1
Eugene Sandulenko
2009-06-06
Added couple of newly discovered fanmade AGI games.
Eugene Sandulenko
2009-06-06
Removed unused variable
Filippos Karapetis
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-06
Add guard check to set.key opcode.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Implement hide.mouse and show.mouse opcodes
Eugene Sandulenko
2009-06-06
Implement allow.menu opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement cancel.line. Consider obj.status.f implemented
Eugene Sandulenko
2009-06-06
Implement scummvm.ini flag features for AGI engine
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Remove duplicated amiga busy cursor
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Disable save/load when original did not allow
Eugene Sandulenko
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