Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-26 | typo (interpretator => interpreter) | Matthew Hoops | |
svn-id: r26945 | |||
2007-05-26 | Add fallback detector to AGI engine. | Eugene Sandulenko | |
svn-id: r26939 | |||
2007-05-26 | Fix potential memory overwrite | Eugene Sandulenko | |
svn-id: r26938 | |||
2007-05-12 | Make new Schiller previews names more consistent. | Eugene Sandulenko | |
svn-id: r26807 | |||
2007-05-12 | Added MD5 from bug report "#1717129 - Schiller Preview No.2" | Filippos Karapetis | |
svn-id: r26803 | |||
2007-05-10 | Fixed warnings, cleanup | Max Horn | |
svn-id: r26799 | |||
2007-05-08 | Fixed bug #1715284: Roger sometimes disappears | Filippos Karapetis | |
svn-id: r26790 | |||
2007-05-07 | Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger | Filippos Karapetis | |
svn-id: r26782 | |||
2007-05-07 | Fixed some comments | Filippos Karapetis | |
svn-id: r26771 | |||
2007-05-06 | Changed a workaround made for Space Trek to apply to all AGI fanmade games. ↵ | Filippos Karapetis | |
The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only svn-id: r26766 | |||
2007-05-06 | Added a game ID field for all Sierra AGI games. Removed many types which are ↵ | Filippos Karapetis | |
now obsolete from the game features field svn-id: r26764 | |||
2007-05-06 | Removed several goto statements | Filippos Karapetis | |
svn-id: r26763 | |||
2007-05-05 | Fixed bug #1658643: AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy | Filippos Karapetis | |
Also, removed one of the two workarounds for the KQ4 intro, as it's not needed svn-id: r26754 | |||
2007-05-05 | Fix bug #1712585 | Filippos Karapetis | |
svn-id: r26753 | |||
2007-05-04 | Slight optimization | Filippos Karapetis | |
svn-id: r26745 | |||
2007-05-04 | AGI: Changed a nasty workaround regarding views to only apply to a specific ↵ | Filippos Karapetis | |
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743 | |||
2007-04-29 | Handle the escape key properly in KQ4. Fixes bug #1660158 | Filippos Karapetis | |
svn-id: r26677 | |||
2007-04-28 | Changed abs() to ABS() | Torbjörn Andersson | |
svn-id: r26639 | |||
2007-04-26 | Make AGIPAL support more robust | Eugene Sandulenko | |
svn-id: r26598 | |||
2007-04-24 | Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line | Filippos Karapetis | |
Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074) and possibly others svn-id: r26589 | |||
2007-04-23 | Patch #1705392: "Fix regression with patch #1704914" | Eugene Sandulenko | |
svn-id: r26573 | |||
2007-04-22 | Patch from bugreport #1678230: "AGI: Entering text while screen is shaking" | Eugene Sandulenko | |
svn-id: r26568 | |||
2007-04-22 | Fix for loading savegames from the command line. | Eugene Sandulenko | |
svn-id: r26567 | |||
2007-04-21 | Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions" | Eugene Sandulenko | |
svn-id: r26562 | |||
2007-04-21 | Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"' | Eugene Sandulenko | |
svn-id: r26561 | |||
2007-04-21 | More safe version of patch #1689533: "AGI: Load from command line" | Eugene Sandulenko | |
svn-id: r26560 | |||
2007-04-06 | Updating DS port for changes in main codebase. Code changes for DevkitArm ↵ | Neil Millstone | |
r20 and latest libnds. svn-id: r26394 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-30 | Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines | Max Horn | |
svn-id: r26330 | |||
2007-03-29 | cleanup. | Johannes Schickel | |
svn-id: r26315 | |||
2007-03-25 | Removed code that at least for now is presumed dead. | Torbjörn Andersson | |
svn-id: r26304 | |||
2007-03-22 | - Save AGIPAL resource number properly | Eugene Sandulenko | |
- Move GfxMgr constructor to .cpp file svn-id: r26278 | |||
2007-03-22 | - adding support for saving AGIPAL games | Matthew Hoops | |
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277 | |||
2007-03-21 | adding debug message if running AGIPAL game | Matthew Hoops | |
svn-id: r26271 | |||
2007-03-21 | adding AGIPAL support (for changing palettes in some fan games) Patch:1684685 | Matthew Hoops | |
svn-id: r26270 | |||
2007-03-18 | updating shake.screen warning/comment to reflect that AGIPAL uses it, and ↵ | Matthew Hoops | |
not AGIMOUSE svn-id: r26237 | |||
2007-03-18 | adding GF_AGIPAL to those games which have that feature (the ones with ↵ | Matthew Hoops | |
pal.101) and fixing a typo svn-id: r26236 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat | Torbjörn Andersson | |
when scrolling the list of savegames. svn-id: r26175 | |||
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson | |
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170 | |||
2007-03-17 | Allow using the left/right keys to select button in a selection box. (Selection | Torbjörn Andersson | |
boxes are used, for instance, when asking the player to verify that he wants to save the game to a specific slot.) svn-id: r26168 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-12 | Some usability improvements to the save/load dialog: The scrollbar uses the | Torbjörn Andersson | |
top/bottom position only when the first/last slot is in view, save slots are numbered, and when saving over an old savegame, the description input field is pre-filled with the old description. That last one is particularly useful if you save to the same slot repeatedly while doing something insanely dangerous like, say, walking from one side of the screen to the other. ("Almost there... almost there... oops.") svn-id: r26105 | |||
2007-03-12 | Patch #1678264: "AGI: Extending the number of save slots" | Eugene Sandulenko | |
svn-id: r26098 | |||
2007-03-10 | Fixed error handling: we count the command itself in argc, and returning false | Torbjörn Andersson | |
means "close the debug console" which probably isn't what we want. svn-id: r26050 | |||
2007-03-08 | Replaced uses of fprintf() with warning() or error() | Max Horn | |
svn-id: r26022 | |||
2007-02-26 | Fix alignment issues in wince port. | Kostas Nakos | |
This patch/bug is closely related to the behavior shown in agos engine (see https://sourceforge.net/tracker/?func=detail&aid=1657436&group_id=37116&atid=418822). Every time structs are used to extract data from a buffer, these structs have to be packed. It is not OK to assume that the compiler does not pad the struct, or that it doesn't have alignment assumptions voodoo (see cited patch). svn-id: r25881 | |||
2007-02-26 | Removing dead code | Max Horn | |
svn-id: r25878 | |||
2007-02-23 | Put back DDP entries, but #if 0 them for future reference and prevent | Eugene Sandulenko | |
anyone from adding them again. svn-id: r25801 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 |