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AgeCommit message (Collapse)Author
2007-02-10minor consistency improvement for datesJoachim Eberhard
svn-id: r25461
2007-02-10make extra info consistent and add missing datesJoachim Eberhard
svn-id: r25459
2007-02-10Select default render mode based on platform: Amiga mode for Amiga games, EGATorbjörn Andersson
mode for PC games. You can, of course, still override it. svn-id: r25457
2007-02-10remove redundant LSL1 DOSJoachim Eberhard
svn-id: r25456
2007-02-09Fixed syntax error.Torbjörn Andersson
svn-id: r25449
2007-02-09Correct detection of Amiga versionsJoachim Eberhard
svn-id: r25448
2007-02-09Correct entry for mh1Joachim Eberhard
svn-id: r25447
2007-02-09Minor consistency improvementsJoachim Eberhard
svn-id: r25446
2007-02-09Added all info on games from SarienJoachim Eberhard
svn-id: r25445
2007-02-07Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums"Eugene Sandulenko
svn-id: r25422
2007-02-04Use full game titles for the official AGI games (small exception: we also ↵Max Horn
number part 1 of series, to avoid user confusion) svn-id: r25385
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-03Fixing various doxygen warningsMax Horn
svn-id: r25362
2007-02-01Fixed warning.Torbjörn Andersson
svn-id: r25325
2007-01-30Removed Unicode from some fanmade game titles.Eugene Sandulenko
Assigned separate ids to some fanmade games. svn-id: r25271
2007-01-29Added Gold Rush 3.5 md5sumStuart George
svn-id: r25270
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-27Moved the setupPremix() calls to initSound() and deinitSound(), instead of theTorbjörn Andersson
sound manager's constructor/destructor. Maybe this will fix the rare crashes on startup? svn-id: r25225
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵Stuart George
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
svn-id: r25194
2007-01-24Add optional size parameter to ADGameFileDescription. Not used now.Eugene Sandulenko
svn-id: r25164
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
svn-id: r25156
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
2007-01-16Fix a minor compiler warning.David Symonds
svn-id: r25105
2007-01-16Restore missing svn:keyword attributes.David Symonds
svn-id: r25104
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
svn-id: r25103
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-16Finish restructuring font data header for const correctness.David Symonds
svn-id: r25100
2007-01-16Start restructuring font data header for const correctness.David Symonds
svn-id: r25099
2007-01-15removed detection for two hacked titles (Gold Rush and Manhunter I)Stuart George
svn-id: r25098
2007-01-14Be more flexible w.r.t. interpreter version being emulated.David Symonds
svn-id: r25086
2007-01-14Add few more fanmade games. But they all will go away soon to an externalEugene Sandulenko
file. svn-id: r25082
2007-01-12Fixed version number printing in alt-d dialogue boxStuart George
svn-id: r25070
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
svn-id: r25069
2007-01-12Patch #1632505: "AGI: Typo in detection code"Eugene Sandulenko
svn-id: r25068
2007-01-09Specify language for some fan made games.Eugene Sandulenko
svn-id: r25061
2007-01-09Add... ahem... 188 AGI fanmade games to detector.Eugene Sandulenko
svn-id: r25060
2007-01-08Disable duplicate detection entry for AGI game MUMG.David Symonds
svn-id: r25052
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
svn-id: r25047
2007-01-07Fix interpretation of enable.item() and disable.item() AGI functions; they ↵David Symonds
affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code. svn-id: r25046
2007-01-07Add KQ2 2.1 (PC version) to AGI detection list.David Symonds
svn-id: r25045
2007-01-07Add a PQ1 (2.0G) detection entry.David Symonds
svn-id: r25044
2007-01-06Removed almost all the remaining hires code.David Symonds
svn-id: r25037
2007-01-06Another set of unused hires code bites the dust.David Symonds
svn-id: r25036
2007-01-06More hires removal, this time from sprites.David Symonds
svn-id: r25035
2007-01-06Start removing hires code from AGI engine.David Symonds
svn-id: r25033
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2007-01-06Menus should wrap around at top and bottom.David Symonds
svn-id: r25023
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
svn-id: r24959