Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-21 | Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"' | Eugene Sandulenko | |
svn-id: r26561 | |||
2007-04-21 | More safe version of patch #1689533: "AGI: Load from command line" | Eugene Sandulenko | |
svn-id: r26560 | |||
2007-04-06 | Updating DS port for changes in main codebase. Code changes for DevkitArm ↵ | Neil Millstone | |
r20 and latest libnds. svn-id: r26394 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-30 | Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines | Max Horn | |
svn-id: r26330 | |||
2007-03-29 | cleanup. | Johannes Schickel | |
svn-id: r26315 | |||
2007-03-25 | Removed code that at least for now is presumed dead. | Torbjörn Andersson | |
svn-id: r26304 | |||
2007-03-22 | - Save AGIPAL resource number properly | Eugene Sandulenko | |
- Move GfxMgr constructor to .cpp file svn-id: r26278 | |||
2007-03-22 | - adding support for saving AGIPAL games | Matthew Hoops | |
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277 | |||
2007-03-21 | adding debug message if running AGIPAL game | Matthew Hoops | |
svn-id: r26271 | |||
2007-03-21 | adding AGIPAL support (for changing palettes in some fan games) Patch:1684685 | Matthew Hoops | |
svn-id: r26270 | |||
2007-03-18 | updating shake.screen warning/comment to reflect that AGIPAL uses it, and ↵ | Matthew Hoops | |
not AGIMOUSE svn-id: r26237 | |||
2007-03-18 | adding GF_AGIPAL to those games which have that feature (the ones with ↵ | Matthew Hoops | |
pal.101) and fixing a typo svn-id: r26236 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat | Torbjörn Andersson | |
when scrolling the list of savegames. svn-id: r26175 | |||
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson | |
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170 | |||
2007-03-17 | Allow using the left/right keys to select button in a selection box. (Selection | Torbjörn Andersson | |
boxes are used, for instance, when asking the player to verify that he wants to save the game to a specific slot.) svn-id: r26168 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-12 | Some usability improvements to the save/load dialog: The scrollbar uses the | Torbjörn Andersson | |
top/bottom position only when the first/last slot is in view, save slots are numbered, and when saving over an old savegame, the description input field is pre-filled with the old description. That last one is particularly useful if you save to the same slot repeatedly while doing something insanely dangerous like, say, walking from one side of the screen to the other. ("Almost there... almost there... oops.") svn-id: r26105 | |||
2007-03-12 | Patch #1678264: "AGI: Extending the number of save slots" | Eugene Sandulenko | |
svn-id: r26098 | |||
2007-03-10 | Fixed error handling: we count the command itself in argc, and returning false | Torbjörn Andersson | |
means "close the debug console" which probably isn't what we want. svn-id: r26050 | |||
2007-03-08 | Replaced uses of fprintf() with warning() or error() | Max Horn | |
svn-id: r26022 | |||
2007-02-26 | Fix alignment issues in wince port. | Kostas Nakos | |
This patch/bug is closely related to the behavior shown in agos engine (see https://sourceforge.net/tracker/?func=detail&aid=1657436&group_id=37116&atid=418822). Every time structs are used to extract data from a buffer, these structs have to be packed. It is not OK to assume that the compiler does not pad the struct, or that it doesn't have alignment assumptions voodoo (see cited patch). svn-id: r25881 | |||
2007-02-26 | Removing dead code | Max Horn | |
svn-id: r25878 | |||
2007-02-23 | Put back DDP entries, but #if 0 them for future reference and prevent | Eugene Sandulenko | |
anyone from adding them again. svn-id: r25801 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2007-02-20 | More header consistency fixes. (Actually, there was nothing at all to keep | Torbjörn Andersson | |
font.h from being included multiple times.) svn-id: r25744 | |||
2007-02-19 | AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine ↵ | Stuart George | |
2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP svn-id: r25711 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | made rtrim() and ltrim() global functions, to reduce code duplication (it ↵ | Gregory Montoir | |
seems parallaction/parser.cpp code re-use them too svn-id: r25564 | |||
2007-02-13 | Fixed compilation | Max Horn | |
svn-id: r25552 | |||
2007-02-13 | added GF_AGIMOUSE for all fangames who seem to use it | Joachim Eberhard | |
svn-id: r25551 | |||
2007-02-13 | Add FNAMADE_LF() macro | Eugene Sandulenko | |
svn-id: r25550 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Fix Apocalyptic Quests. | Eugene Sandulenko | |
svn-id: r25546 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | autodistinguish sq2 2.0F dos+amiga | Joachim Eberhard | |
svn-id: r25516 | |||
2007-02-12 | Fingolfin's patch for improving dictionary loading speed. Applied as is. | Eugene Sandulenko | |
svn-id: r25503 | |||
2007-02-12 | Merged the "palette manager" into the cursor manager. It was only used to | Torbjörn Andersson | |
manage *cursor* palettes, so the name was misleading. svn-id: r25500 | |||
2007-02-11 | Make the mouse cursor white (instead of green) with a black outline on | Torbjörn Andersson | |
platforms that support cursor palettes. Changed the cursor design slightly. It's not necessarily better than the old one, but it matches the arrow cursor used in early SCI games, which seems appropriate. svn-id: r25499 | |||
2007-02-11 | Improve detection. Remove redundant md5s | Eugene Sandulenko | |
svn-id: r25486 | |||
2007-02-10 | Make Amiga v3 games work. | Eugene Sandulenko | |
svn-id: r25477 | |||
2007-02-10 | Speed up loading of pred.txt, by using a sort algorithm that doesn't choke ↵ | Max Horn | |
on pre-sorted data as our current (sloooow) Common::sort does svn-id: r25476 | |||
2007-02-10 | Get rid of AGI_AMIGA and use platform setting instead. | Eugene Sandulenko | |
svn-id: r25469 | |||
2007-02-10 | fixing Amiga games detection | Joachim Eberhard | |
svn-id: r25468 | |||
2007-02-10 | Patch #1637824: AGI: Allow mouse use in save / load dialogs | Eugene Sandulenko | |
svn-id: r25467 |