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2011-09-26AGI: Fixed several incorrect substitutions of "game" with "_game"Filippos Karapetis
2011-09-26AGI: Fix styleWillem Jan Palenstijn
2011-09-26AGI: Removed leftover dead codeFilippos Karapetis
2011-09-26AGI: Fixed invalid memory writes in wordWrapString()Filippos Karapetis
2011-09-26AGI: Fixed the line changing code, and added EOL checksFilippos Karapetis
The extra checks make sure that there isn't an extra line added at the end of the string. They're added as a precautionary measure
2011-09-26AGI: Rewrote cmdVersion() to use Common::StringFilippos Karapetis
This simplifies the code and avoids heap corruption because of the long version string
2011-09-26AGI: Cleanup, added some comments, removed an obsolete FIXMEFilippos Karapetis
2011-09-26AGI: Add FIXME for wordwrap buffer overflowWillem Jan Palenstijn
2011-09-26AGI: Clean up save/load String usageWillem Jan Palenstijn
2011-09-26AGI: Fixed the description of KQ2 Amiga (bug #3191496)Filippos Karapetis
2011-09-26AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"Filippos Karapetis
2011-09-26AGI: Marked 4070342 as a workaroundFilippos Karapetis
2011-09-26AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"Filippos Karapetis
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-09-26AGI: doUpdate() already calls updateScreen()Filippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
Applied eriktorbjorn's patch from that bug tracker item (slightly modified), which is what NAGI does, and which fixes restarting in LSL1 and PQ1 (bug #2823762), and other AGI games that do not reset the controller keys when restarting.
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵Filippos Karapetis
overdraws some of the text window" and removed some duplicate code
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a ↵Filippos Karapetis
pointer to a local variable
2011-09-25AGI: Fixed EOF in text.cppFilippos Karapetis
2011-09-25AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"Filippos Karapetis
The string buffer should not be cleared on game restart, as game scripts depend on it being maintained unchanged during restart.
2011-09-25AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash ↵Filippos Karapetis
on Item Viewing"
2011-09-25AGI: Replaced odd usage of sprintf() with strcpy()Filippos Karapetis
Fixes an odd bug with savegame names being truncated in MSVC
2011-09-25AGI: Resolved an old FIXME concerning OOB accessFilippos Karapetis
2011-09-25AGI: Fixed typo in restart dialogFilippos Karapetis
2011-09-25AGI: Cleanup of some detection entriesFilippos Karapetis
2011-09-25AGI: Add some comments regarding save slot 0, and use the default ↵Filippos Karapetis
SaveStateDescriptor constructor
2011-09-25AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot ↵Filippos Karapetis
0 from scummvmmenu" The save/load dialog code was not polling for meta info for empty slots
2011-08-27AGI: Fix bug #3398171: AGI: SQ1/SQ2: problem entering nameEugene Sandulenko
Was introduced during refactoring to SCI-like opcode handling. Also restored original comments about opcode parameter differences between AGI versions.
2011-08-15AGI: Cleanup PreAGI console codeMatthew Hoops
2011-08-15AGI: Reorganize the PreAGI code a bitMatthew Hoops
2011-08-15AGI: Make Troll inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Mickey inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Winnie inherit from PreAgiEngineMatthew Hoops
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-14AGI: Enable sound support for Winnie DOSMatthew Hoops
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
In preparation of using the sound code with Winnie
2011-08-13AGI: Switched booters detection to ADEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x2cEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x20Eugene Sandulenko
2011-08-13AGI: Further work on v1 opcode differenceEugene Sandulenko
2011-08-13AGI: Updates to V1 instruction table, plus an outcommented experimentJussi Pitkanen
The experiment tries to implement the program control of the V1 interpreter. Maybe it is better to add another method for doing that once the workings of it are more clear.
2011-08-13AGI: Implement loader for V1 "object" fileJussi Pitkanen
2011-08-13AGI: Fix warning messages about undefined opcodesJussi Pitkanen
2011-08-13AGI: Add last undefined V1 test command that tests if a bit of var is setJussi Pitkanen
Also fix skipInstruction() for V1.
2011-08-13AGI: Rename cmd_what_ever to cmdWhatEverJussi Pitkanen
2011-08-13AGI: Fix and clarify IF expression handlingJussi Pitkanen