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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Commit message (
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Author
2016-02-02
AGI: Don't use status row for menu mouse trigger
Martin Kiewitz
2016-02-02
AGI: Render after menu, when playarea starts at 0
Martin Kiewitz
2016-02-02
AGI: mouse support for menu
Martin Kiewitz
2016-02-02
AGI: changed debug msg VGA font -> PC BIOS font
Martin Kiewitz
2016-02-01
AGI: change how menus are triggered on Non-PC
Martin Kiewitz
2016-02-01
AGI: Pass vm pointer directly to commands
Martin Kiewitz
2016-02-01
AGI: Rename _game.lognum to _game.curLogicNr
Martin Kiewitz
2016-02-01
AGI: Change _game.exitAllLogics to boolean
Martin Kiewitz
2016-02-01
AGI: Remove _game.hasPrompt, no longer needed
Martin Kiewitz
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-02-01
AGI: Fix pause command effectively freezing game
Martin Kiewitz
2016-02-01
AGI: Revert revert the keyboard handling changes
Martin Kiewitz
2016-02-01
AGI: Improve original save/load menus
Martin Kiewitz
2016-02-01
AGI: Keyboard handling change
Martin Kiewitz
2016-02-01
AGI: implement predictive dialog
Martin Kiewitz
2016-01-31
AGI: fix warnings
Martin Kiewitz
2016-01-31
AGI: Remove unused variable
Eugene Sandulenko
2016-01-31
AGI: Fix warning
Willem Jan Palenstijn
2016-01-31
AGI: vol system setting gets sent to scripts
Martin Kiewitz
2016-01-31
AGI: properly implement volume control + sync
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: adjust getFlag(), setVar() and getVar()
Martin Kiewitz
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2016-01-31
AGI: VM Var code cleanup
Martin Kiewitz
2016-01-31
AGI: revert "motion type check in objectstop AGI3"
Martin Kiewitz
2016-01-31
AGI: rename VGA font to PC BIOS font
Martin Kiewitz
2016-01-31
AGI: added/improved font debug output
Martin Kiewitz
2016-01-31
AGI: hardcoded value replaced with VM_VAR_SECONDS
Martin Kiewitz
2016-01-31
AGI: font cleanup
Martin Kiewitz
2016-01-31
AGI: change key -> direction handling
Martin Kiewitz
2016-01-31
AGI: motion type check in objectstop was AGI3 only
Martin Kiewitz
2016-01-31
AGI: copying between var + ego screen obj fixed
Martin Kiewitz
2016-01-30
AGI: Ego motion type change on newroom only agi3
Martin Kiewitz
2016-01-30
AGI: fix agi256 view decompression
Martin Kiewitz
2016-01-30
AGI: Fix some word parsing issues
Martin Kiewitz
2016-01-30
AGI: fix keyboard input code for keycodes
Martin Kiewitz
2016-01-30
AGI: do not allow load/save while in inner loop
Martin Kiewitz
2016-01-30
AGI: fix F7-F10 keys
Martin Kiewitz
2016-01-30
AGI: fix amiga mouse cursor comment
Martin Kiewitz
2016-01-29
AGI: add hack to make numpad cursor keys work
Martin Kiewitz
2016-01-29
AGI: font loader support for Atari ST font
Martin Kiewitz
2016-01-29
AGI: overwrite save restore dialog font character
Martin Kiewitz
2016-01-29
AGI: support for user-supplied font-file
Martin Kiewitz
2016-01-29
AGI: new font class created
Martin Kiewitz
2016-01-29
AGI: use Common::RenderMode instead of its own
Martin Kiewitz
2016-01-29
AGI: remove commented out code from CmdSetSimple()
Martin Kiewitz
2016-01-29
AGI: font.h / change comment to use unix slashes
Martin Kiewitz
2016-01-29
AGI: improve checkPosition() code, remove while(0)
Martin Kiewitz
2016-01-29
AGI: remove commented out code in console.cpp
Martin Kiewitz
2016-01-29
AGI: remove initGraphics comment
Martin Kiewitz
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