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2009-01-27Protect save slot 0 from being overwritten and/or deleted by the GMM ↵Filippos Karapetis
save/load menus svn-id: r36112
2009-01-27remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)Willem Jan Palenstijn
svn-id: r36110
2009-01-27typoWillem Jan Palenstijn
svn-id: r36109
2009-01-23Renamed FSNode::openForReading / openForWriting to createReadStream / ↵Max Horn
createWriteStream, again to make ownership of the returned stream clear svn-id: r36014
2009-01-18Removed unused defines, cleaned up some more defines and reduced the places ↵Filippos Karapetis
where static data is read from the game's executable svn-id: r35916
2009-01-18Removed some unused defines in Mickey's Space Adventure, and removed a case ↵Filippos Karapetis
where static data was read from the game's executable svn-id: r35901
2009-01-18fix another regression from the RTL branch mergeMatthew Hoops
svn-id: r35888
2009-01-12consistency fix and add a new lineMatthew Hoops
svn-id: r35831
2009-01-11Fix regression when gameids were los for some fanmade gamesEugene Sandulenko
svn-id: r35827
2009-01-08Fixed slight regressionFilippos Karapetis
svn-id: r35791
2009-01-08Give more detailed info on recently added KQ4 detection entry (It's KQ4 ↵Kari Salminen
v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086). svn-id: r35787
2009-01-08Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along ↵Eugene Sandulenko
the way. svn-id: r35782
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
svn-id: r35771
2009-01-07Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵Kari Salminen
UsualNoise on ScummVM forums. svn-id: r35770
2009-01-07Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"Eugene Sandulenko
svn-id: r35769
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
svn-id: r35767
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761
2009-01-05fix quitting in Mickey's Space Adventure as well as other minor cleanupMatthew Hoops
svn-id: r35735
2009-01-05fix infinite loop when trying to quit in Troll's TaleMatthew Hoops
svn-id: r35734
2009-01-04fix infinite loop when trying to quit in WinnieMatthew Hoops
svn-id: r35732
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko
svn-id: r35702
2009-01-03FormattingEugene Sandulenko
svn-id: r35701
2009-01-02Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918:Eugene Sandulenko
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our text wrap routine with one based on GBAGI. Also made debug messages more clear. svn-id: r35664
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-19Allow quitting / returning to launcher while showing "selection boxes", e.g. theTorbjörn Andersson
pause game dialog. svn-id: r35445
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
know if there are other such spots that need to be fixed as well. svn-id: r35442
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a ↵Torbjörn Andersson
page. Now it can scroll up a page again. svn-id: r35441
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-11-20AGI: fsnodeNameEqualsIgnoreCase and FSNode usage should be replaced by SearchManMax Horn
svn-id: r35130
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34989
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-06Fix for bug #2071125 - "MICKEY: Mouse movement‏", by using the ↵Filippos Karapetis
waitForTimer() function from the SCUMM engine svn-id: r34914
2008-11-06Simplified AdvancedMetaEngine::fallbackDetect usageMax Horn
svn-id: r34909
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
svn-id: r34905
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵Filippos Karapetis
as discussed in patch #2122869 svn-id: r34854
2008-10-23Pushed down some header depsMax Horn
svn-id: r34845
2008-10-13Patch #2131406: AGI: Fix Crash with Apple][ Instruments.Kari Salminen
Applied the patch as it is, thanks clone2727. Now Apple IIGS AGI games don't crash anymore if the instruments (They're in *.SYS16) or the instrument samples (They're in SIERRASTANDARD) aren't found. svn-id: r34798
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-30AGI: Simplify WagFileParser by not reading data into a memory stream first ↵Max Horn
(this was there to improve performance on systems with slow seeking; those systems should use another approach, see scummvm-devel) svn-id: r34711
2008-09-30AGI: Got rid of yet another unwarranted use of FSNode::getPathMax Horn
svn-id: r34710
2008-09-30AGI: Another case where it is better to use FSNodes directly, instead of ↵Max Horn
converting them to path strings svn-id: r34708
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-29Don't use File::name() needlessly (i.e. if you still know which file you ↵Max Horn
just opened :) svn-id: r34685
2008-09-13Big patch changing the signature of various Stream methods (some ports may ↵Max Horn
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
svn-id: r34495
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310