aboutsummaryrefslogtreecommitdiff
path: root/engines/agi
AgeCommit message (Collapse)Author
2007-08-10Added Apple IIGS sample's true size calculation (A zero byte can end the ↵Kari Salminen
sample prematurely). svn-id: r28514
2007-08-10Parsing Apple IIGS wave info into more easily accessible variables in the ↵Kari Salminen
memory. svn-id: r28513
2007-08-09Added Apple IIGS instruments and wave file loading.\n(Apple IIGS music ↵Kari Salminen
playing is broken at the moment). svn-id: r28508
2007-08-09Brought back and changed some variables from inside a #if 0 ... #endifKari Salminen
svn-id: r28507
2007-08-09Removed old loadInstruments().Kari Salminen
svn-id: r28506
2007-08-09Added a couple of new constants and modified an existing one.Kari Salminen
svn-id: r28505
2007-08-09Fix compile warnings.Travis Howell
svn-id: r28501
2007-08-04Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions ↵Kari Salminen
on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). Thanks to Carch for reporting the compilation problems. svn-id: r28446
2007-08-04Some Apple IIGS sound chip playing mode defines etc.Kari Salminen
svn-id: r28445
2007-08-04Tell the user if saving a game fails. (I haven't tested the saveGameSimple()Torbjörn Andersson
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441
2007-08-03Added Apple IIGS arrow cursor data.Kari Salminen
svn-id: r28436
2007-08-03Figured out most missing parts of the Apple IIGS sample header. Added ↵Kari Salminen
methods for reading Apple IIGS instrument headers. svn-id: r28432
2007-08-02Added reading of volume parameter from Apple IIGS AGI sample header.Kari Salminen
svn-id: r28405
2007-08-02Added methods for reading Apple IIGS AGI samples and creating ↵Kari Salminen
AudioStream-objects out of them. Commented out some code to make things compile. svn-id: r28404
2007-08-01Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2.Kari Salminen
svn-id: r28387
2007-07-27AGI game strings which are substituted in game texts may contain values as ↵Filippos Karapetis
well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" svn-id: r28235
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵Filippos Karapetis
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129
2007-07-16Porting DS word completion keyboard changes from branch0-10-0.Neil Millstone
svn-id: r28125
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵Kari Salminen
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have ↵Filippos Karapetis
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095
2007-07-11Cleaned up commentsFilippos Karapetis
svn-id: r28034
2007-07-11Enable menus for Space Quest 1 (PC) 1.1AFilippos Karapetis
svn-id: r28033
2007-07-11Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like ↵Filippos Karapetis
with KQ3 Amiga svn-id: r28025
2007-07-11Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate ↵Filippos Karapetis
event is set. If that event is equal to 0x20, it was incorrectly triggered when the space bar key was pressed svn-id: r28024
2007-07-10Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which wasTorbjörn Andersson
introduced when migrating to KEYCODE constants. Considering how silly the bug was, I probably introduced it myself. svn-id: r28017
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
svn-id: r28015
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵Kari Salminen
It's next. svn-id: r28014
2007-07-10For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)Torbjörn Andersson
caused a linking error on my computer. Worked around that, and added curly braces for (IMO) better readability. svn-id: r28013
2007-07-10Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ↵Kari Salminen
Fixed. svn-id: r28011
2007-07-10Change AgiTextColor's default color to black text on white background.Kari Salminen
svn-id: r28010
2007-07-10Add AgiButtonStyle and create correct style according to render mode ↵Kari Salminen
(Supports PC and Amiga styles). svn-id: r28009
2007-07-09Fix for bug #1742432 - AGI: Engine crashes if no game is detectedFilippos Karapetis
svn-id: r27993
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
svn-id: r27989
2007-07-06Only redraw the save/load dialog when something in it has changed.Torbjörn Andersson
svn-id: r27942
2007-07-06Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ↵Kari Salminen
though. svn-id: r27941
2007-07-06Added Amiga-style mouse cursor. Used with Amiga-render mode.Kari Salminen
svn-id: r27938
2007-07-06Tidied up and simplified AGI mouse cursor management.Kari Salminen
svn-id: r27937
2007-07-02Adding hooks for word completion interface on DS portNeil Millstone
svn-id: r27871
2007-07-01Removing non-ASCII chars from source codeMax Horn
svn-id: r27818
2007-06-29Oops. An extra comma in the enum list's end. Removed.Kari Salminen
svn-id: r27775
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
svn-id: r27774
2007-06-28Removed superfluous comment and converted an int to bool conversion to a ↵Kari Salminen
more usual way. svn-id: r27757
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
(Should save, restore and use decodePicture's agi256-parameter correctly now). svn-id: r27730
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
svn-id: r27719
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
svn-id: r27714
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
svn-id: r27710
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
svn-id: r27707
2007-06-22AGI: Properly handle backspace key on all systems, not just OS XMax Horn
svn-id: r27638
2007-06-21Use KEYCODE constants.Torbjörn Andersson
svn-id: r27596
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572