Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-26 | Patch #1512689: "Fixing AGI Game Detection" | Eugene Sandulenko | |
svn-id: r23315 | |||
2006-06-24 | Added some FIXME comments to AGI engine | Max Horn | |
svn-id: r23285 | |||
2006-06-24 | cleanup | Max Horn | |
svn-id: r23280 | |||
2006-06-24 | Renamed class Timer to TimerManager (the old name was somewhat ↵ | Max Horn | |
incorrect/confusing) svn-id: r23278 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-10 | Pop AGIs text.cpp into a class, for later cleanup. | James Brown | |
svn-id: r23011 | |||
2006-06-06 | For the masochists out there,i it is now possible to select the PC Speaker | Torbjörn Andersson | |
music driver. There are some other emulation modes, but I'm not sure how they should be mapped to from our music drivers. svn-id: r22952 | |||
2006-06-03 | Split ID string into several small strings for systems not coping with large ↵ | Lars Persson | |
string constants. svn-id: r22856 | |||
2006-06-01 | Fix keyboard input. Now it is possible to use key modifiers freely. | Eugene Sandulenko | |
svn-id: r22818 | |||
2006-05-31 | Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 ↵ | Willem Jan Palenstijn | |
and 925074) svn-id: r22808 | |||
2006-05-31 | Fixed many const related warnings | Max Horn | |
svn-id: r22794 | |||
2006-05-30 | cleanup | Willem Jan Palenstijn | |
svn-id: r22783 | |||
2006-05-30 | objectify AGI sprite.h/cpp | Chris Apers | |
svn-id: r22781 | |||
2006-05-29 | objectify AGI menu.h/cpp | Willem Jan Palenstijn | |
svn-id: r22757 | |||
2006-05-28 | Apparently some games use the F10 key, which makes it a poor choice for opening | Torbjörn Andersson | |
the debug console. Ctrl-D may be just as bad. Does anyone know for sure? svn-id: r22711 | |||
2006-05-28 | Allow key pad navigation. | Torbjörn Andersson | |
svn-id: r22706 | |||
2006-05-26 | replace agi/list.h by Common::List; cleanup | Willem Jan Palenstijn | |
svn-id: r22666 | |||
2006-05-26 | If a game ends by natural causes, unload_object() will be called twice. Make | Torbjörn Andersson | |
sure it doesn't try to free the same memory twice. svn-id: r22659 | |||
2006-05-26 | replace agi/list.h by Common::List | Willem Jan Palenstijn | |
svn-id: r22658 | |||
2006-05-25 | remove superfluous struct keywords | Willem Jan Palenstijn | |
svn-id: r22640 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-25 | add and use is_ego_view() function | Willem Jan Palenstijn | |
svn-id: r22638 | |||
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko | |
- Show scripts execution if requested svn-id: r22637 | |||
2006-05-25 | Minor cleanup and formatting | Eugene Sandulenko | |
svn-id: r22634 | |||
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko | |
svn-id: r22632 | |||
2006-05-25 | fix out-of-bounds array access | Willem Jan Palenstijn | |
svn-id: r22627 | |||
2006-05-25 | fixed regression after conversion console | Paweł Kołodziejski | |
svn-id: r22626 | |||
2006-05-24 | Fixed warning. | Torbjörn Andersson | |
svn-id: r22620 | |||
2006-05-24 | Fix crash. Console should be created after graphics init | Eugene Sandulenko | |
svn-id: r22619 | |||
2006-05-24 | converted to scummvm console style | Paweł Kołodziejski | |
svn-id: r22618 | |||
2006-05-24 | Update only dirty rects instead of fullscreen update | Eugene Sandulenko | |
svn-id: r22617 | |||
2006-05-24 | Fix a const warning | Max Horn | |
svn-id: r22615 | |||
2006-05-24 | Fixed most - not all - GCC warnings. | Torbjörn Andersson | |
svn-id: r22614 | |||
2006-05-24 | From what I understand, the __ prefix is generally reserved for system headers, | Torbjörn Andersson | |
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611 | |||
2006-05-24 | removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES | Paweł Kołodziejski | |
svn-id: r22609 | |||
2006-05-24 | cleanup | Paweł Kołodziejski | |
svn-id: r22608 | |||
2006-05-24 | fixed modifier keys | Paweł Kołodziejski | |
svn-id: r22607 | |||
2006-05-24 | moved addSpecialDebugLevel into constructor | Paweł Kołodziejski | |
svn-id: r22606 | |||
2006-05-24 | include mouse support always | Paweł Kołodziejski | |
svn-id: r22605 | |||
2006-05-24 | ops | Paweł Kołodziejski | |
svn-id: r22604 | |||
2006-05-24 | formating a bit | Paweł Kołodziejski | |
svn-id: r22603 | |||
2006-05-24 | removed not used anymore variable | Paweł Kołodziejski | |
svn-id: r22602 | |||
2006-05-24 | strip one level of func | Paweł Kołodziejski | |
svn-id: r22601 | |||
2006-05-24 | Seems like the sound is generated at 22050 Hz regardless of output sample rate. | Torbjörn Andersson | |
Hopefully, that will change in the future. svn-id: r22595 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 |