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2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2010-07-04Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,Torbjörn Andersson
because that would cause some nasty regressions...) svn-id: r50643
2010-03-23Fix compiler warning.Travis Howell
svn-id: r48365
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-24Add VGA script code differences in DIMP.Travis Howell
svn-id: r44288
2009-09-24Split the script opcode table for DIMP, since it doesn't match(ie timers) ↵Travis Howell
other Puzzle Pack games. svn-id: r44285
2009-08-16Introduce a better fix for the Mac OS X backspace problem by adding the ↵Matthew Hoops
workaround to default-events.cpp. svn-id: r43441
2009-08-16Fix for bug #2838517 (FF: backspace does not work when typing save game name).Matthew Hoops
svn-id: r43440
2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-12Fix bug #2835822 - SSPP: Sounds from DIMP appearing randomly in other games.Travis Howell
svn-id: r43299
2009-08-11Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game ↵Travis Howell
engine, which require higher resolution. svn-id: r43270
2009-07-14Change key combination to dump all script, due to conflict.Travis Howell
svn-id: r42478
2009-07-06Use graphics surfaces for screen buffers, and always use correct pitch when ↵Travis Howell
writing to the frameBuffer. svn-id: r42163
2009-05-16Add initial support for DOS non-interactive demos of The Feeble Files.Travis Howell
svn-id: r40619
2009-05-14Expand dump image code to cover all games, and add options to the debugger.Travis Howell
svn-id: r40548
2009-05-04Fix the car chase scene in PN.Travis Howell
svn-id: r40299
2009-04-22AGOS: Merged timerCallback and timerProc; removed checkTimerCallback ↵Max Horn
declaration without implementation svn-id: r40076
2009-04-22Fix crash that occurs when OmniTV video is played completely, in The Feeble ↵Travis Howell
Files. svn-id: r40063
2009-04-20Fix sound effects regression in Waxworks.Travis Howell
svn-id: r40023
2009-03-09Minor cleanup.Travis Howell
svn-id: r39259
2009-03-09AGOS: Changed _leftButtonDown & _rightButtonDown from byte to intMax Horn
svn-id: r39256
2009-03-09Change Personal Nightmare support to optional, until setjmp/longjmp code is ↵Travis Howell
converted. svn-id: r39253
2009-03-08Clarify several errors messages.Travis Howell
svn-id: r39219
2009-03-08Add initial support for Personal Nightmare.Travis Howell
Thanks to dreammaster for file decompression and icon decoding code. NOTE: setjmp/longjmp code will require conversion for portability. svn-id: r39216
2009-02-07Cleanup.Travis Howell
svn-id: r36233
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2008-12-21Add initial Smacker support for The Feeble Files.Travis Howell
svn-id: r35457
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵Christopher Page
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ↵Christopher Page
event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow. svn-id: r32952
2008-05-20AGOS Engine: Began implementation for a new quit event which will cleanly ↵Christopher Page
return to the launcher. This replaces the old shutdown() method within delay() svn-id: r32203
2008-04-16Cleanup.Travis Howell
svn-id: r31512
2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵Max Horn
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-30Changed AGOS to use full KeyState, not just ascii value, in key eventsMax Horn
svn-id: r27800
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27599
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵Travis Howell
cleanup code. svn-id: r27577
2007-06-10Restore DIMP specific timer code.Travis Howell
svn-id: r27277
2007-06-10Fix timer code in Puzzle Pack, to match original speed.Travis Howell
svn-id: r27275
2007-06-08Fix load/save interface in Elvira 1.Travis Howell
svn-id: r27191
2007-06-05Add option to dump all subrountines in a game, to help with bug reports.Travis Howell
svn-id: r27104
2007-06-05Fix input issues in earlier games, and split handleMouseMoved() due to ↵Travis Howell
difference in earlier games. svn-id: r27103
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Fix glitches caused by interface differences in the AtariST verison of Elvira 2.Travis Howell
svn-id: r26988
2007-05-26Add code for opcodes 177/178 in Elvira 2.Travis Howell
svn-id: r26937
2007-05-22Add load/save interface support for Elvira 2 and Waxworks.Travis Howell
svn-id: r26909
2007-05-17Cleanup.Travis Howell
svn-id: r26858